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ryujinx-final/ChocolArm64/Translation/Translator.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

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7.9 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.Events;
using ChocolArm64.IntermediateRepresentation;
using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Reflection.Emit;
using System.Threading;
namespace ChocolArm64.Translation
{
public class Translator : ARMeilleure.Translation.ITranslator
{
private MemoryManager _memory;
private CpuThreadState _dummyThreadState;
private TranslatorCache _cache;
private TranslatorQueue _queue;
private Thread _backgroundTranslator;
public event EventHandler<CpuTraceEventArgs> CpuTrace;
public bool EnableCpuTrace { get; set; }
private volatile int _threadCount;
public Translator(MemoryManager memory)
{
_memory = memory;
_dummyThreadState = new CpuThreadState();
_dummyThreadState.Running = false;
_cache = new TranslatorCache();
_queue = new TranslatorQueue();
}
public void Execute(ARMeilleure.State.IExecutionContext ctx, ulong address)
{
CpuThreadState state = (CpuThreadState)ctx;
long position = (long)address;
if (Interlocked.Increment(ref _threadCount) == 1)
{
_backgroundTranslator = new Thread(TranslateQueuedSubs);
_backgroundTranslator.Start();
}
state.CurrentTranslator = this;
do
{
if (EnableCpuTrace)
{
CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
}
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateLowCq(position, state.GetExecutionMode());
}
position = sub.Execute(state, _memory);
}
while (position != 0 && state.Running);
state.CurrentTranslator = null;
if (Interlocked.Decrement(ref _threadCount) == 0)
{
_queue.ForceSignal();
}
}
internal ArmSubroutine GetOrTranslateSubroutine(CpuThreadState state, long position, CallType cs)
{
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateLowCq(position, state.GetExecutionMode());
}
if (sub.Rejit())
{
bool isComplete = cs == CallType.Call ||
cs == CallType.VirtualCall;
_queue.Enqueue(position, state.GetExecutionMode(), TranslationTier.Tier1, isComplete);
}
return sub.Delegate;
}
private void TranslateQueuedSubs()
{
while (_threadCount != 0)
{
if (_queue.TryDequeue(out TranslatorQueueItem item))
{
bool isCached = _cache.TryGetSubroutine(item.Position, out TranslatedSub sub);
if (isCached && item.Tier <= sub.Tier)
{
continue;
}
if (item.Tier == TranslationTier.Tier0)
{
TranslateLowCq(item.Position, item.Mode);
}
else
{
TranslateHighCq(item.Position, item.Mode, item.IsComplete);
}
}
else
{
_queue.WaitForItems();
}
}
}
private TranslatedSub TranslateLowCq(long position, ExecutionMode mode)
{
Block[] blocks = Decoder.DecodeBasicBlock(_memory, (ulong)position, mode);
ILEmitterCtx context = new ILEmitterCtx(_memory, _cache, _queue, TranslationTier.Tier0);
BasicBlock[] bbs = EmitAndGetBlocks(context, blocks);
TranslatedSubBuilder builder = new TranslatedSubBuilder(mode);
string name = GetSubroutineName(position);
TranslatedSub subroutine = builder.Build(bbs, name, TranslationTier.Tier0);
return _cache.GetOrAdd(position, subroutine, GetOpsCount(bbs));
}
private TranslatedSub TranslateHighCq(long position, ExecutionMode mode, bool isComplete)
{
Block[] blocks = Decoder.DecodeSubroutine(_memory, (ulong)position, mode);
ILEmitterCtx context = new ILEmitterCtx(_memory, _cache, _queue, TranslationTier.Tier1);
if (blocks[0].Address != (ulong)position)
{
context.Emit(OpCodes.Br, context.GetLabel(position));
}
BasicBlock[] bbs = EmitAndGetBlocks(context, blocks);
isComplete &= !context.HasIndirectJump;
TranslatedSubBuilder builder = new TranslatedSubBuilder(mode, isComplete);
string name = GetSubroutineName(position);
TranslatedSub subroutine = builder.Build(bbs, name, TranslationTier.Tier1, context.HasSlowCall);
ForceAheadOfTimeCompilation(subroutine);
_cache.AddOrUpdate(position, subroutine, GetOpsCount(bbs));
return subroutine;
}
private static BasicBlock[] EmitAndGetBlocks(ILEmitterCtx context, Block[] blocks)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Block block = blocks[blkIndex];
context.CurrBlock = block;
context.MarkLabel(context.GetLabel((long)block.Address));
for (int opcIndex = 0; opcIndex < block.OpCodes.Count; opcIndex++)
{
OpCode64 opCode = block.OpCodes[opcIndex];
context.CurrOp = opCode;
bool isLastOp = opcIndex == block.OpCodes.Count - 1;
if (isLastOp && block.Branch != null && block.Branch.Address <= block.Address)
{
context.EmitSynchronization();
}
ILLabel lblPredicateSkip = null;
if (opCode is OpCode32 op && op.Cond < Condition.Al)
{
lblPredicateSkip = new ILLabel();
context.EmitCondBranch(lblPredicateSkip, op.Cond.Invert());
}
opCode.Emitter(context);
if (lblPredicateSkip != null)
{
context.MarkLabel(lblPredicateSkip);
context.ResetBlockStateForPredicatedOp();
// If this is the last op on the block, and there's no "next" block
// after this one, then we have to return right now, with the address
// of the next instruction to be executed (in the case that the condition
// is false, and the branch was not taken, as all basic blocks should end
// with some kind of branch).
if (isLastOp && block.Next == null)
{
context.EmitStoreContext();
context.EmitLdc_I8(opCode.Position + opCode.OpCodeSizeInBytes);
context.Emit(OpCodes.Ret);
}
}
}
}
return context.GetBlocks();
}
private static string GetSubroutineName(long position)
{
return $"Sub{position:x16}";
}
private static int GetOpsCount(BasicBlock[] blocks)
{
int opCount = 0;
foreach (BasicBlock block in blocks)
{
opCount += block.Count;
}
return opCount;
}
private void ForceAheadOfTimeCompilation(TranslatedSub subroutine)
{
subroutine.Execute(_dummyThreadState, null);
}
}
}