0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/ChocolArm64/CpuThread.cs
gdkchan a694420d11
Implement speculative translation on the CPU (#515)
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works

* Port t0opt changes and other cleanups

* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks

* Fix typo

* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available

* Remove debug print

* Remove direct argument passing optimization, and enable tail calls for BR instructions

* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code

* Remove unused property

* Rename argument on ArmSubroutine delegate
2019-02-04 18:26:05 -03:00

68 lines
No EOL
1.5 KiB
C#

using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System;
using System.Threading;
namespace ChocolArm64
{
public class CpuThread
{
public CpuThreadState ThreadState { get; private set; }
public MemoryManager Memory { get; private set; }
private Translator _translator;
public Thread Work;
public event EventHandler WorkFinished;
private int _isExecuting;
public CpuThread(Translator translator, MemoryManager memory, long entrypoint)
{
_translator = translator;
Memory = memory;
ThreadState = new CpuThreadState();
ThreadState.Running = true;
Work = new Thread(delegate()
{
translator.ExecuteSubroutine(this, entrypoint);
memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
{
if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
{
return false;
}
Work.Start();
return true;
}
public void StopExecution()
{
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
}
}