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ryujinx-final/Ryujinx.HLE/HOS/Services/Hid/Types/SharedMem/HidSharedMemory.cs
mageven 2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00

24 lines
799 B
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid
{
// TODO: Add missing structs
unsafe struct HidSharedMemory
{
public ShMemDebugPad DebugPad;
public ShMemTouchScreen TouchScreen;
public ShMemMouse Mouse;
public ShMemKeyboard Keyboard;
public fixed byte BasicXpad[0x4 * 0x400];
public fixed byte HomeButton[0x200];
public fixed byte SleepButton[0x200];
public fixed byte CaptureButton[0x200];
public fixed byte InputDetector[0x10 * 0x80];
public fixed byte UniquePad[0x10 * 0x400];
public Array10<ShMemNpad> Npads;
public fixed byte Gesture[0x800];
public fixed byte ConsoleSixAxisSensor[0x20];
fixed byte _padding[0x3de0];
}
}