0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics/Gal/OpenGL
2018-08-27 11:18:21 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Add R32_G32 texture format (#383) 2018-08-27 11:18:21 -03:00
OGLExtension.cs Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
OGLFrameBuffer.cs Implement multiple rendertarget attachments and depth writting (#375) 2018-08-23 02:07:23 -03:00
OGLPipeline.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLRasterizer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLRenderer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLShader.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00