fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
200 lines
No EOL
5 KiB
C#
200 lines
No EOL
5 KiB
C#
using Ryujinx.Graphics.Memory;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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{
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class NvGpuASCtx
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{
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public NvGpuVmm Vmm { get; private set; }
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private class Range
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{
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public ulong Start { get; private set; }
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public ulong End { get; private set; }
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public Range(long position, long size)
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{
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Start = (ulong)position;
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End = (ulong)size + Start;
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}
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}
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private class MappedMemory : Range
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{
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public long PhysicalAddress { get; private set; }
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public bool VaAllocated { get; private set; }
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public MappedMemory(
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long position,
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long size,
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long physicalAddress,
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bool vaAllocated) : base(position, size)
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{
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PhysicalAddress = physicalAddress;
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VaAllocated = vaAllocated;
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}
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}
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private SortedList<long, Range> _maps;
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private SortedList<long, Range> _reservations;
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public NvGpuASCtx(ServiceCtx context)
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{
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Vmm = new NvGpuVmm(context.Memory);
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_maps = new SortedList<long, Range>();
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_reservations = new SortedList<long, Range>();
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}
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public bool ValidateFixedBuffer(long position, long size)
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{
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long mapEnd = position + size;
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//Check if size is valid (0 is also not allowed).
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if ((ulong)mapEnd <= (ulong)position)
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{
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return false;
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}
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//Check if address is page aligned.
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if ((position & NvGpuVmm.PageMask) != 0)
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{
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return false;
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}
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//Check if region is reserved.
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if (BinarySearch(_reservations, position) == null)
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{
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return false;
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}
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//Check for overlap with already mapped buffers.
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Range map = BinarySearchLt(_maps, mapEnd);
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if (map != null && map.End > (ulong)position)
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{
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return false;
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}
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return true;
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}
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public void AddMap(
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long position,
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long size,
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long physicalAddress,
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bool vaAllocated)
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{
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_maps.Add(position, new MappedMemory(position, size, physicalAddress, vaAllocated));
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}
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public bool RemoveMap(long position, out long size)
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{
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size = 0;
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if (_maps.Remove(position, out Range value))
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{
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MappedMemory map = (MappedMemory)value;
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if (map.VaAllocated)
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{
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size = (long)(map.End - map.Start);
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}
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return true;
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}
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return false;
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}
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public bool TryGetMapPhysicalAddress(long position, out long physicalAddress)
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{
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Range map = BinarySearch(_maps, position);
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if (map != null)
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{
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physicalAddress = ((MappedMemory)map).PhysicalAddress;
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return true;
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}
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physicalAddress = 0;
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return false;
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}
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public void AddReservation(long position, long size)
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{
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_reservations.Add(position, new Range(position, size));
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}
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public bool RemoveReservation(long position)
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{
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return _reservations.Remove(position);
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}
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private Range BinarySearch(SortedList<long, Range> lst, long position)
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{
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int left = 0;
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int right = lst.Count - 1;
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while (left <= right)
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{
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int size = right - left;
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int middle = left + (size >> 1);
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Range rg = lst.Values[middle];
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if ((ulong)position >= rg.Start && (ulong)position < rg.End)
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{
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return rg;
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}
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if ((ulong)position < rg.Start)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return null;
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}
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private Range BinarySearchLt(SortedList<long, Range> lst, long position)
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{
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Range ltRg = null;
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int left = 0;
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int right = lst.Count - 1;
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while (left <= right)
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{
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int size = right - left;
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int middle = left + (size >> 1);
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Range rg = lst.Values[middle];
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if ((ulong)position < rg.Start)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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if ((ulong)position > rg.Start)
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{
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ltRg = rg;
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}
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}
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}
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return ltRg;
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}
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}
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} |