ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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Acc | ||
Am | ||
Apm | ||
Aud | ||
Bcat | ||
Bsd | ||
Caps | ||
Friend | ||
FspSrv | ||
Hid | ||
Lm | ||
Mm | ||
Nfp | ||
Nifm | ||
Ns | ||
Nv | ||
Pctl | ||
Pl | ||
Prepo | ||
Set | ||
Sfdnsres | ||
Sm | ||
Spl | ||
Ssl | ||
Time | ||
Vi | ||
IIpcService.cs | ||
IpcService.cs | ||
ServiceFactory.cs |