0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/ChocolArm64/Decoders/OpCodeSimdReg64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

18 lines
No EOL
522 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeSimdReg64 : OpCodeSimd64
{
public bool Bit3 { get; private set; }
public int Ra { get; private set; }
public int Rm { get; protected set; }
public OpCodeSimdReg64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Bit3 = ((opCode >> 3) & 0x1) != 0;
Ra = (opCode >> 10) & 0x1f;
Rm = (opCode >> 16) & 0x1f;
}
}
}