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ryujinx-final/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

595 lines
20 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
/// <summary>
/// Represent a cache collection handling one shader cache.
/// </summary>
class CacheCollection : IDisposable
{
/// <summary>
/// Possible operation to do on the <see cref="_fileWriterWorkerQueue"/>.
/// </summary>
private enum CacheFileOperation
{
/// <summary>
/// Save a new entry in the temp cache.
/// </summary>
SaveTempEntry,
/// <summary>
/// Save the hash manifest.
/// </summary>
SaveManifest,
/// <summary>
/// Flush temporary cache to archive.
/// </summary>
FlushToArchive,
/// <summary>
/// Signal when hitting this point. This is useful to know if all previous operations were performed.
/// </summary>
Synchronize
}
/// <summary>
/// Represent an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
/// </summary>
private class CacheFileOperationTask
{
/// <summary>
/// The type of operation to perform.
/// </summary>
public CacheFileOperation Type;
/// <summary>
/// The data associated to this operation or null.
/// </summary>
public object Data;
}
/// <summary>
/// Data associated to the <see cref="CacheFileOperation.SaveTempEntry"/> operation.
/// </summary>
private class CacheFileSaveEntryTaskData
{
/// <summary>
/// The key of the entry to cache.
/// </summary>
public Hash128 Key;
/// <summary>
/// The value of the entry to cache.
/// </summary>
public byte[] Value;
}
/// <summary>
/// The directory of the shader cache.
/// </summary>
private readonly string _cacheDirectory;
/// <summary>
/// The version of the cache.
/// </summary>
private readonly ulong _version;
/// <summary>
/// The hash type of the cache.
/// </summary>
private readonly CacheHashType _hashType;
/// <summary>
/// The graphics API of the cache.
/// </summary>
private readonly CacheGraphicsApi _graphicsApi;
/// <summary>
/// The table of all the hash registered in the cache.
/// </summary>
private HashSet<Hash128> _hashTable;
/// <summary>
/// The queue of operations to be performed by the file writer worker.
/// </summary>
private AsyncWorkQueue<CacheFileOperationTask> _fileWriterWorkerQueue;
/// <summary>
/// Main storage of the cache collection.
/// </summary>
private ZipArchive _cacheArchive;
/// <summary>
/// Immutable copy of the hash table.
/// </summary>
public ReadOnlySpan<Hash128> HashTable => _hashTable.ToArray();
/// <summary>
/// Get the temp path to the cache data directory.
/// </summary>
/// <returns>The temp path to the cache data directory</returns>
private string GetCacheTempDataPath() => Path.Combine(_cacheDirectory, "temp");
/// <summary>
/// The path to the cache archive file.
/// </summary>
/// <returns>The path to the cache archive file</returns>
private string GetArchivePath() => Path.Combine(_cacheDirectory, "cache.zip");
/// <summary>
/// The path to the cache manifest file.
/// </summary>
/// <returns>The path to the cache manifest file</returns>
private string GetManifestPath() => Path.Combine(_cacheDirectory, "cache.info");
/// <summary>
/// Create a new temp path to the given cached file via its hash.
/// </summary>
/// <param name="key">The hash of the cached data</param>
/// <returns>New path to the given cached file</returns>
private string GenCacheTempFilePath(Hash128 key) => Path.Combine(GetCacheTempDataPath(), key.ToString());
/// <summary>
/// Create a new cache collection.
/// </summary>
/// <param name="baseCacheDirectory">The directory of the shader cache</param>
/// <param name="hashType">The hash type of the shader cache</param>
/// <param name="graphicsApi">The graphics api of the shader cache</param>
/// <param name="shaderProvider">The shader provider name of the shader cache</param>
/// <param name="cacheName">The name of the cache</param>
/// <param name="version">The version of the cache</param>
public CacheCollection(string baseCacheDirectory, CacheHashType hashType, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName, ulong version)
{
if (hashType != CacheHashType.XxHash128)
{
throw new NotImplementedException($"{hashType}");
}
_cacheDirectory = GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName);
_graphicsApi = graphicsApi;
_hashType = hashType;
_version = version;
_hashTable = new HashSet<Hash128>();
Load();
_fileWriterWorkerQueue = new AsyncWorkQueue<CacheFileOperationTask>(HandleCacheTask, $"CacheCollection.Worker.{cacheName}");
}
/// <summary>
/// Load the cache manifest file and recreate it if invalid.
/// </summary>
private void Load()
{
bool isInvalid = false;
if (!Directory.Exists(_cacheDirectory))
{
isInvalid = true;
}
else
{
string manifestPath = GetManifestPath();
if (File.Exists(manifestPath))
{
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
if (MemoryMarshal.TryRead(rawManifest.Span, out CacheManifestHeader manifestHeader))
{
Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
isInvalid = !manifestHeader.IsValid(_version, _graphicsApi, _hashType, hashTableRaw.Span);
if (!isInvalid)
{
ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
foreach (Hash128 hash in hashTable)
{
_hashTable.Add(hash);
}
}
}
}
else
{
isInvalid = true;
}
}
if (isInvalid)
{
Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt.");
if (Directory.Exists(_cacheDirectory))
{
Directory.Delete(_cacheDirectory, true);
}
Directory.CreateDirectory(_cacheDirectory);
SaveManifest();
}
FlushToArchive();
}
/// <summary>
/// Remove given entries from the manifest.
/// </summary>
/// <param name="entries">Entries to remove from the manifest</param>
public void RemoveManifestEntries(HashSet<Hash128> entries)
{
lock (_hashTable)
{
foreach (Hash128 entry in entries)
{
_hashTable.Remove(entry);
}
SaveManifest();
}
}
/// <summary>
/// Queue a task to flush temporary files to the archive on the worker.
/// </summary>
public void FlushToArchiveAsync()
{
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.FlushToArchive
});
}
/// <summary>
/// Wait for all tasks before this given point to be done.
/// </summary>
public void Synchronize()
{
using (ManualResetEvent evnt = new ManualResetEvent(false))
{
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.Synchronize,
Data = evnt
});
evnt.WaitOne();
}
}
/// <summary>
/// Flush temporary files to the archive.
/// </summary>
/// <remarks>This dispose <see cref="_cacheArchive"/> if not null and reinstantiate it.</remarks>
private void FlushToArchive()
{
EnsureArchiveUpToDate();
// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
_cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
}
/// <summary>
/// Save temporary files not in archive.
/// </summary>
/// <remarks>This dispose <see cref="_cacheArchive"/> if not null.</remarks>
public void EnsureArchiveUpToDate()
{
// First close previous opened instance if found.
if (_cacheArchive != null)
{
_cacheArchive.Dispose();
}
string archivePath = GetArchivePath();
// Open the zip in read/write.
_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
// Update the content of the zip.
lock (_hashTable)
{
foreach (Hash128 hash in _hashTable)
{
string cacheTempFilePath = GenCacheTempFilePath(hash);
if (File.Exists(cacheTempFilePath))
{
string cacheHash = $"{hash}";
ZipArchiveEntry entry = _cacheArchive.GetEntry(cacheHash);
entry?.Delete();
_cacheArchive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
File.Delete(cacheTempFilePath);
}
}
// Close the instance to force a flush.
_cacheArchive.Dispose();
_cacheArchive = null;
string cacheTempDataPath = GetCacheTempDataPath();
// Create the cache data path if missing.
if (!Directory.Exists(cacheTempDataPath))
{
Directory.CreateDirectory(cacheTempDataPath);
}
}
Logger.Info?.Print(LogClass.Gpu, $"Updated cache collection archive {archivePath}.");
}
/// <summary>
/// Save the manifest file.
/// </summary>
private void SaveManifest()
{
CacheManifestHeader manifestHeader = new CacheManifestHeader(_version, _graphicsApi, _hashType);
byte[] data;
lock (_hashTable)
{
data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + _hashTable.Count * Unsafe.SizeOf<Hash128>()];
// CacheManifestHeader has the same size as a Hash128.
Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
int i = 0;
foreach (Hash128 hash in _hashTable)
{
dataSpan[i++] = hash;
}
}
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
MemoryMarshal.Write(data, ref manifestHeader);
File.WriteAllBytes(GetManifestPath(), data);
}
/// <summary>
/// Generate the path to the cache directory.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="shaderProvider">The name of the shader provider in use</param>
/// <param name="cacheName">The name of the cache</param>
/// <returns>The path to the cache directory</returns>
private static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
{
string graphicsApiName = graphicsApi switch
{
CacheGraphicsApi.OpenGL => "opengl",
CacheGraphicsApi.OpenGLES => "opengles",
CacheGraphicsApi.Vulkan => "vulkan",
CacheGraphicsApi.DirectX => "directx",
CacheGraphicsApi.Metal => "metal",
CacheGraphicsApi.Guest => "guest",
_ => throw new NotImplementedException(graphicsApi.ToString()),
};
return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
}
/// <summary>
/// Get a cached file with the given hash.
/// </summary>
/// <param name="keyHash">The given hash</param>
/// <returns>The cached file if present or null</returns>
public byte[] GetValueRaw(ref Hash128 keyHash)
{
return GetValueRawFromArchive(ref keyHash) ?? GetValueRawFromFile(ref keyHash);
}
/// <summary>
/// Get a cached file with the given hash that is present in the archive.
/// </summary>
/// <param name="keyHash">The given hash</param>
/// <returns>The cached file if present or null</returns>
private byte[] GetValueRawFromArchive(ref Hash128 keyHash)
{
bool found;
lock (_hashTable)
{
found = _hashTable.Contains(keyHash);
}
if (found)
{
ZipArchiveEntry archiveEntry = _cacheArchive.GetEntry($"{keyHash}");
if (archiveEntry != null)
{
try
{
byte[] result = new byte[archiveEntry.Length];
using (Stream archiveStream = archiveEntry.Open())
{
archiveStream.Read(result);
return result;
}
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {keyHash} from archive");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
}
}
return null;
}
/// <summary>
/// Get a cached file with the given hash that is not present in the archive.
/// </summary>
/// <param name="keyHash">The given hash</param>
/// <returns>The cached file if present or null</returns>
private byte[] GetValueRawFromFile(ref Hash128 keyHash)
{
bool found;
lock (_hashTable)
{
found = _hashTable.Contains(keyHash);
}
if (found)
{
string cacheTempFilePath = GenCacheTempFilePath(keyHash);
try
{
return File.ReadAllBytes(GenCacheTempFilePath(keyHash));
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
}
return null;
}
private void HandleCacheTask(CacheFileOperationTask task)
{
switch (task.Type)
{
case CacheFileOperation.SaveTempEntry:
SaveTempEntry((CacheFileSaveEntryTaskData)task.Data);
break;
case CacheFileOperation.SaveManifest:
SaveManifest();
break;
case CacheFileOperation.FlushToArchive:
FlushToArchive();
break;
case CacheFileOperation.Synchronize:
((ManualResetEvent)task.Data).Set();
break;
default:
throw new NotImplementedException($"{task.Type}");
}
}
/// <summary>
/// Save a new entry in the temp cache.
/// </summary>
/// <param name="entry">The entry to save in the temp cache</param>
private void SaveTempEntry(CacheFileSaveEntryTaskData entry)
{
string tempPath = GenCacheTempFilePath(entry.Key);
File.WriteAllBytes(tempPath, entry.Value);
}
/// <summary>
/// Add a new value in the cache with a given hash.
/// </summary>
/// <param name="keyHash">The hash to use for the value in the cache</param>
/// <param name="value">The value to cache</param>
public void AddValue(ref Hash128 keyHash, byte[] value)
{
Debug.Assert(value != null);
Debug.Assert(GetValueRaw(ref keyHash) != null);
bool isAlreadyPresent;
lock (_hashTable)
{
isAlreadyPresent = !_hashTable.Add(keyHash);
}
if (isAlreadyPresent)
{
// NOTE: Used for debug
File.WriteAllBytes(GenCacheTempFilePath(new Hash128()), value);
throw new InvalidOperationException($"Cache collision found on {GenCacheTempFilePath(keyHash)}");
}
// Queue file change operations
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.SaveTempEntry,
Data = new CacheFileSaveEntryTaskData
{
Key = keyHash,
Value = value
}
});
// Save the manifest changes
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.SaveManifest,
});
}
/// <summary>
/// Replace a value at the given hash in the cache.
/// </summary>
/// <param name="keyHash">The hash to use for the value in the cache</param>
/// <param name="value">The value to cache</param>
public void ReplaceValue(ref Hash128 keyHash, byte[] value)
{
Debug.Assert(value != null);
// Only queue file change operations
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.SaveTempEntry,
Data = new CacheFileSaveEntryTaskData
{
Key = keyHash,
Value = value
}
});
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Make sure all operations on _fileWriterWorkerQueue are done.
Synchronize();
_fileWriterWorkerQueue.Dispose();
EnsureArchiveUpToDate();
}
}
}
}