6db16b4110
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
||
---|---|---|
.. | ||
AutoDeleteCache.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Pool.cs | ||
ReductionFilter.cs | ||
Sampler.cs | ||
SamplerDescriptor.cs | ||
SamplerMinFilter.cs | ||
SamplerMipFilter.cs | ||
SamplerPool.cs | ||
Texture.cs | ||
TextureBindingInfo.cs | ||
TextureBindingsManager.cs | ||
TextureCompatibility.cs | ||
TextureComponent.cs | ||
TextureDescriptor.cs | ||
TextureDescriptorType.cs | ||
TextureInfo.cs | ||
TextureManager.cs | ||
TextureMsaaMode.cs | ||
TexturePool.cs | ||
TexturePoolCache.cs | ||
TextureSearchFlags.cs | ||
TextureTarget.cs |