23170da5a0
This implement the rendering information output informations of RequestUpdate. This is needed by some games to keep track of the count of update on the DSP.
11 lines
283 B
C#
11 lines
283 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
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struct RendererInfoOut
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{
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public ulong ElapsedFrameCount;
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public ulong Reserved;
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}
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}
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