0746b83edf
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes * Implement inital support for TIPC and adds SM command ids * *Ipc to *ipc * Missed a ref in last commit... * CommandAttributeTIpc to CommandAttributeTipc * Addresses comment and fixes some bugs around TIPC doesn't have any padding requirements as buffer C isn't a thing Fix for RegisterService inverting two argument only on TIPC
156 lines
No EOL
5.2 KiB
C#
156 lines
No EOL
5.2 KiB
C#
using MsgPack;
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using MsgPack.Serialization;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Prepo
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{
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[Service("prepo:a", PrepoServicePermissionLevel.Admin)] // 1.0.0-5.1.0
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[Service("prepo:a2", PrepoServicePermissionLevel.Admin)] // 6.0.0+
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[Service("prepo:m", PrepoServicePermissionLevel.Manager)]
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[Service("prepo:u", PrepoServicePermissionLevel.User)]
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[Service("prepo:s", PrepoServicePermissionLevel.System)]
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class IPrepoService : IpcService
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{
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private PrepoServicePermissionLevel _permission;
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private ulong _systemSessionId;
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public IPrepoService(ServiceCtx context, PrepoServicePermissionLevel permission)
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{
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_permission = permission;
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}
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[CommandHipc(10100)] // 1.0.0-5.1.0
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[CommandHipc(10102)] // 6.0.0-9.2.0
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[CommandHipc(10104)] // 10.0.0+
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// SaveReport(u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReport(ServiceCtx context)
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{
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if (((int)_permission & 1) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: false);
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}
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[CommandHipc(10101)] // 1.0.0-5.1.0
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[CommandHipc(10103)] // 6.0.0-9.2.0
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[CommandHipc(10105)] // 10.0.0+
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// SaveReportWithUser(nn::account::Uid, u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportWithUser(ServiceCtx context)
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{
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if (((int)_permission & 1) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: true);
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}
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[CommandHipc(10200)]
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// RequestImmediateTransmission()
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public ResultCode RequestImmediateTransmission(ServiceCtx context)
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{
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// It signals an event of nn::prepo::detail::service::core::TransmissionStatusManager that requests the transmission of the report.
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// Since we don't use reports it's fine to do nothing.
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return ResultCode.Success;
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}
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[CommandHipc(10300)]
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// GetTransmissionStatus() -> u32
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public ResultCode GetTransmissionStatus(ServiceCtx context)
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{
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// It returns the transmission result of nn::prepo::detail::service::core::TransmissionStatusManager.
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// Since we don't use reports it's fine to return ResultCode.Success.
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context.ResponseData.Write((int)ResultCode.Success);
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return ResultCode.Success;
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}
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[CommandHipc(10400)] // 9.0.0+
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// GetSystemSessionId() -> u64
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public ResultCode GetSystemSessionId(ServiceCtx context)
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{
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if (((int)_permission & 1) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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if (_systemSessionId == 0)
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{
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byte[] randomBuffer = new byte[8];
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new Random().NextBytes(randomBuffer);
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_systemSessionId = BitConverter.ToUInt64(randomBuffer, 0);
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}
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context.ResponseData.Write(_systemSessionId);
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return ResultCode.Success;
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}
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private ResultCode ProcessReport(ServiceCtx context, bool withUserID)
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{
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UserId userId = withUserID ? context.RequestData.ReadStruct<UserId>() : new UserId();
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string gameRoom = StringUtils.ReadUtf8String(context);
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if (withUserID)
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{
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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}
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if (gameRoom == string.Empty)
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{
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return ResultCode.InvalidState;
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}
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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if (inputSize == 0)
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{
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return ResultCode.InvalidBufferSize;
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}
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byte[] inputBuffer = new byte[inputSize];
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context.Memory.Read((ulong)inputPosition, inputBuffer);
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Logger.Info?.Print(LogClass.ServicePrepo, ReadReportBuffer(inputBuffer, gameRoom, userId));
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return ResultCode.Success;
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}
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private string ReadReportBuffer(byte[] buffer, string room, UserId userId)
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{
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StringBuilder builder = new StringBuilder();
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MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(buffer);
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builder.AppendLine();
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builder.AppendLine("PlayReport log:");
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if (!userId.IsNull)
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{
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builder.AppendLine($" UserId: {userId}");
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}
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builder.AppendLine($" Room: {room}");
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builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
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return builder.ToString();
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}
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}
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} |