40d1acd198
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
16 lines
No EOL
484 B
C#
16 lines
No EOL
484 B
C#
using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x60)]
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struct DisplayInfo
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{
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public Array40<byte> Name;
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public bool LayerLimitEnabled;
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public Array7<byte> Padding;
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public ulong LayerLimitMax;
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public ulong Width;
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public ulong Height;
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}
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} |