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This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics/Gal/OpenGL
2018-06-02 11:44:52 -03:00
..
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00
OGLFrameBuffer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
OGLRasterizer.cs Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
OGLShader.cs Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
OGLTexture.cs Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 2018-06-02 11:44:52 -03:00
OpenGLRenderer.cs Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00