0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (#1964)
* Support multiple destination operands on shader IR and shuffle predicates

* Cache version change
2021-01-28 10:59:47 +11:00
..
HelperFunctions Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
Instructions Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
CodeGenContext.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Declarations.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
DefaultNames.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslGenerator.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslProgram.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00