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ryujinx-final/Ryujinx.Graphics.Vulkan/BackgroundResources.cs
2023-03-04 14:43:08 +01:00

117 lines
3 KiB
C#

using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan
{
class BackgroundResource : IDisposable
{
private VulkanRenderer _gd;
private Device _device;
private CommandBufferPool _pool;
private PersistentFlushBuffer _flushBuffer;
public BackgroundResource(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
}
public CommandBufferPool GetPool()
{
if (_pool == null)
{
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
lock (queueLock)
{
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
}
}
return _pool;
}
public PersistentFlushBuffer GetFlushBuffer()
{
if (_flushBuffer == null)
{
_flushBuffer = new PersistentFlushBuffer(_gd);
}
return _flushBuffer;
}
public void Dispose()
{
_pool?.Dispose();
_flushBuffer?.Dispose();
}
}
class BackgroundResources : IDisposable
{
private VulkanRenderer _gd;
private Device _device;
private Dictionary<Thread, BackgroundResource> _resources;
public BackgroundResources(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
_resources = new Dictionary<Thread, BackgroundResource>();
}
private void Cleanup()
{
lock (_resources)
{
foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
{
if (!tuple.Key.IsAlive)
{
tuple.Value.Dispose();
_resources.Remove(tuple.Key);
}
}
}
}
public BackgroundResource Get()
{
Thread thread = Thread.CurrentThread;
lock (_resources)
{
BackgroundResource resource;
if (!_resources.TryGetValue(thread, out resource))
{
Cleanup();
resource = new BackgroundResource(_gd, _device);
_resources[thread] = resource;
}
return resource;
}
}
public void Dispose()
{
lock (_resources)
{
foreach (var resource in _resources.Values)
{
resource.Dispose();
}
}
}
}
}