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ryujinx-final
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2024-10-12
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4dd77316f7
ryujinx-final
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Ryujinx.Graphics.Vulkan
/
Shaders
History
gdkchan
d9b63353b0
Support copy between multisample and non-multisample depth textures (
#4676
)
...
* Support copy between multisample and non-multisample depth textures * PR feedback
2023-04-17 08:13:53 +00:00
..
ChangeBufferStrideShaderSource.comp
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (
#3679
)
2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ColorBlitFragmentShaderSource.frag
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ColorBlitMsFragmentShaderSource.frag
Support safe blit on non-2D textures (
#4374
)
2023-02-07 13:55:59 -03:00
ColorBlitVertexShaderSource.vert
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ColorClearFFragmentShaderSource.frag
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
ColorClearSIFragmentShaderSource.frag
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
ColorClearUIFragmentShaderSource.frag
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
ColorClearVertexShaderSource.vert
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ColorCopyShorteningComputeShaderSource.comp
Add copy dependency for some incompatible texture formats (
#4380
)
2023-02-21 19:21:57 -03:00
ColorCopyToNonMsComputeShaderSource.comp
Implement non-MS to MS copies with draws (
#3958
)
2022-12-04 15:07:11 -03:00
ColorCopyWideningComputeShaderSource.comp
Add copy dependency for some incompatible texture formats (
#4380
)
2023-02-21 19:21:57 -03:00
ColorDrawToMsFragmentShaderSource.frag
Implement non-MS to MS copies with draws (
#3958
)
2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert
Implement non-MS to MS copies with draws (
#3958
)
2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
DepthBlitFragmentShaderSource.frag
Implement safe depth-stencil blit using stencil export extension (
#4356
)
2023-02-06 00:19:31 -03:00
DepthBlitMsFragmentShaderSource.frag
Support safe blit on non-2D textures (
#4374
)
2023-02-07 13:55:59 -03:00
DepthDrawToMsFragmentShaderSource.frag
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
DepthDrawToNonMsFragmentShaderSource.frag
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
ShaderBinaries.cs
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
StencilBlitFragmentShaderSource.frag
Implement safe depth-stencil blit using stencil export extension (
#4356
)
2023-02-06 00:19:31 -03:00
StencilBlitMsFragmentShaderSource.frag
Support safe blit on non-2D textures (
#4374
)
2023-02-07 13:55:59 -03:00
StencilDrawToMsFragmentShaderSource.frag
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
StencilDrawToNonMsFragmentShaderSource.frag
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00