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ryujinx-final/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

218 lines
No EOL
16 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class InstructionInfo
{
private readonly struct InstInfo
{
public VariableType DestType { get; }
public VariableType[] SrcTypes { get; }
public InstInfo(VariableType destType, params VariableType[] srcTypes)
{
DestType = destType;
SrcTypes = srcTypes;
}
}
private static InstInfo[] _infoTbl;
static InstructionInfo()
{
_infoTbl = new InstInfo[(int)Instruction.Count];
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicOr, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicXor, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldInsert, VariableType.Int, VariableType.Int, VariableType.Int, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldReverse, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseAnd, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseExclusiveOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseNot, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
Add(Instruction.Call, VariableType.Scalar);
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.CompareEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareGreater, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareGreaterOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareGreaterOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareGreaterU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareLess, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareLessOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareLessOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareLessU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32);
Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64);
Add(Instruction.ConvertFP32ToS32, VariableType.S32, VariableType.F32);
Add(Instruction.ConvertFP32ToU32, VariableType.U32, VariableType.F32);
Add(Instruction.ConvertFP64ToS32, VariableType.S32, VariableType.F64);
Add(Instruction.ConvertFP64ToU32, VariableType.U32, VariableType.F64);
Add(Instruction.ConvertS32ToFP32, VariableType.F32, VariableType.S32);
Add(Instruction.ConvertS32ToFP64, VariableType.F64, VariableType.S32);
Add(Instruction.ConvertU32ToFP32, VariableType.F32, VariableType.U32);
Add(Instruction.ConvertU32ToFP64, VariableType.F64, VariableType.U32);
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.FindLSB, VariableType.Int, VariableType.Int);
Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32);
Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32);
Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ImageLoad, VariableType.F32);
Add(Instruction.ImageStore, VariableType.None);
Add(Instruction.ImageAtomic, VariableType.S32);
Add(Instruction.IsNan, VariableType.Bool, VariableType.Scalar);
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.Lod, VariableType.F32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MinimumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Multiply, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MultiplyHighS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.MultiplyHighU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.PackDouble2x32, VariableType.F64, VariableType.U32, VariableType.U32);
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.StoreAttribute, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared16, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared8, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage16, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage8, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32);
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.Truncate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.UnpackDouble2x32, VariableType.U32, VariableType.F64);
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAny, VariableType.Bool, VariableType.Bool);
}
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
{
_infoTbl[(int)inst] = new InstInfo(destType, srcTypes);
}
public static VariableType GetDestVarType(Instruction inst)
{
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].DestType, inst);
}
public static VariableType GetSrcVarType(Instruction inst, int index)
{
// TODO: Return correct type depending on source index,
// that can improve the decompiler output.
if (inst == Instruction.ImageLoad ||
inst == Instruction.ImageStore ||
inst == Instruction.ImageAtomic ||
inst == Instruction.Lod ||
inst == Instruction.TextureSample)
{
return VariableType.F32;
}
else if (inst == Instruction.Call)
{
return VariableType.S32;
}
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
}
private static VariableType GetFinalVarType(VariableType type, Instruction inst)
{
if (type == VariableType.Scalar)
{
if ((inst & Instruction.FP32) != 0)
{
return VariableType.F32;
}
else if ((inst & Instruction.FP64) != 0)
{
return VariableType.F64;
}
else
{
return VariableType.S32;
}
}
else if (type == VariableType.Int)
{
return VariableType.S32;
}
else if (type == VariableType.None)
{
throw new ArgumentException($"Invalid operand for instruction \"{inst}\".");
}
return type;
}
public static bool IsUnary(Instruction inst)
{
if (inst == Instruction.Copy)
{
return true;
}
else if (inst == Instruction.TextureSample)
{
return false;
}
return _infoTbl[(int)(inst & Instruction.Mask)].SrcTypes.Length == 1;
}
}
}