0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Audio/Renderer/Parameter/SplitterInParameterHeader.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

45 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for splitter update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameterHeader
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// The count of <see cref="SplitterInParameter"/> after the header.
/// </summary>
public uint SplitterCount;
/// <summary>
/// The count of splitter destinations after the header and splitter info.
/// </summary>
public uint SplitterDestinationCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[5];
/// <summary>
/// The expected constant of any input splitter header.
/// </summary>
private const uint ValidMagic = 0x48444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}