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ryujinx-final/Ryujinx.Audio/Renderer/Utils/Math/MatrixHelper.cs
Mary d04ba51bb0
amadeus: Improve and fix delay effect processing (#3205)
* amadeus: Improve and fix delay effect processing

This rework the delay effect processing by representing calculation with the appropriate matrix and by unrolling some loop in the code.
This allows better optimization by the JIT while making it more readeable.

Also fix a bug in the Surround code path found while looking back at my notes.

* Remove useless GetHashCode

* Address gdkchan's comments
2022-04-08 10:52:18 +02:00

45 lines
2.4 KiB
C#

using Ryujinx.Audio.Renderer.Utils.Math;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
{
static class MatrixHelper
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 Transform(ref Vector6 value1, ref Matrix6x6 value2)
{
return new Vector6
{
X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W + value2.M15 * value1.V + value2.M16 * value1.U,
Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W + value2.M25 * value1.V + value2.M26 * value1.U,
Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W + value2.M35 * value1.V + value2.M36 * value1.U,
W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W + value2.M45 * value1.V + value2.M46 * value1.U,
V = value2.M51 * value1.X + value2.M52 * value1.Y + value2.M53 * value1.Z + value2.M54 * value1.W + value2.M55 * value1.V + value2.M56 * value1.U,
U = value2.M61 * value1.X + value2.M62 * value1.Y + value2.M63 * value1.Z + value2.M64 * value1.W + value2.M65 * value1.V + value2.M66 * value1.U,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 Transform(ref Vector4 value1, ref Matrix4x4 value2)
{
return new Vector4
{
X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W,
Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W,
Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W,
W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 Transform(ref Vector2 value1, ref Matrix2x2 value2)
{
return new Vector2
{
X = value2.M11 * value1.X + value2.M12 * value1.Y,
Y = value2.M21 * value1.X + value2.M22 * value1.Y,
};
}
}
}