eb528ae0f0
* Add workflow to perform automated checks for PRs * Downgrade Microsoft.CodeAnalysis to 4.4.0 This is a workaround to fix issues with dotnet-format. See: - https://github.com/dotnet/format/issues/1805 - https://github.com/dotnet/format/issues/1800 * Adjust editorconfig to be more compatible with Ryujinx code-style * Adjust .editorconfig line endings to match .gitattributes * Disable 'prefer switch expression' rule * Remove naming styles These are the default rules, so we don't need to override them. * Silence IDE0060 in .editorconfig * Slightly adjust .editorconfig * Add lost workflow changes * Move .editorconfig comment to the top * .editorconfig: private static readonly fields should be _lowerCamelCase * .editorconfig: Remove alignment for declarations as well * editorconfig: Add rule for local constants * Disable CA1822 for HLE services * Disable CA1822 for ViewModels Bindings won't work with static members, but this issue is silently ignored. * Run dotnet format for the whole solution * Check result code of SDL_GetDisplayBounds * Fix dotnet format style issues * Add missing trailing commas * Update Microsoft.CodeAnalysis.CSharp to 4.6.0 Skipping 4.5.0 since it breaks dotnet format * Restore old default naming rules for dotnet format * Add naming rule exception for CPU tests * checks: Include all files before excluding paths * Fix dotnet format issues * Check dotnet format version * checks: Run dotnet format with severity info again * checks: Disable naming style rules until they won't crash the process anymore * Remove unread private member * checks: Attempt to run analyzers 3 times before giving up * checks: Enable naming style rules again with the new retry logic
83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Nvdec.Image;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec
|
|
{
|
|
public class NvdecDevice : IDeviceStateWithContext
|
|
{
|
|
private readonly ResourceManager _rm;
|
|
private readonly DeviceState<NvdecRegisters> _state;
|
|
|
|
private long _currentId;
|
|
private readonly ConcurrentDictionary<long, NvdecDecoderContext> _contexts;
|
|
private NvdecDecoderContext _currentContext;
|
|
|
|
public NvdecDevice(MemoryManager gmm)
|
|
{
|
|
_rm = new ResourceManager(gmm, new SurfaceCache(gmm));
|
|
_state = new DeviceState<NvdecRegisters>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) },
|
|
});
|
|
_contexts = new ConcurrentDictionary<long, NvdecDecoderContext>();
|
|
}
|
|
|
|
public long CreateContext()
|
|
{
|
|
long id = Interlocked.Increment(ref _currentId);
|
|
_contexts.TryAdd(id, new NvdecDecoderContext());
|
|
|
|
return id;
|
|
}
|
|
|
|
public void DestroyContext(long id)
|
|
{
|
|
if (_contexts.TryRemove(id, out var context))
|
|
{
|
|
context.Dispose();
|
|
}
|
|
|
|
_rm.Cache.Trim();
|
|
}
|
|
|
|
public void BindContext(long id)
|
|
{
|
|
if (_contexts.TryGetValue(id, out var context))
|
|
{
|
|
_currentContext = context;
|
|
}
|
|
}
|
|
|
|
public int Read(int offset) => _state.Read(offset);
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
private void Execute(int data)
|
|
{
|
|
Decode((ApplicationId)_state.State.SetApplicationId);
|
|
}
|
|
|
|
private void Decode(ApplicationId applicationId)
|
|
{
|
|
switch (applicationId)
|
|
{
|
|
case ApplicationId.H264:
|
|
H264Decoder.Decode(_currentContext, _rm, ref _state.State);
|
|
break;
|
|
case ApplicationId.Vp8:
|
|
Vp8Decoder.Decode(_currentContext, _rm, ref _state.State);
|
|
break;
|
|
case ApplicationId.Vp9:
|
|
Vp9Decoder.Decode(_rm, ref _state.State);
|
|
break;
|
|
default:
|
|
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{applicationId}\".");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|