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ryujinx-final/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs
Thog 644de99e86
Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00

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5 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
class NvHostSyncpt
{
private int[] _counterMin;
private int[] _counterMax;
private bool[] _clientManaged;
private bool[] _assigned;
private Switch _device;
private object _syncpointAllocatorLock = new object();
public NvHostSyncpt(Switch device)
{
_device = device;
_counterMin = new int[SynchronizationManager.MaxHardwareSyncpoints];
_counterMax = new int[SynchronizationManager.MaxHardwareSyncpoints];
_clientManaged = new bool[SynchronizationManager.MaxHardwareSyncpoints];
_assigned = new bool[SynchronizationManager.MaxHardwareSyncpoints];
}
private void ReserveSyncpointLocked(uint id, bool isClientManaged)
{
if (id >= SynchronizationManager.MaxHardwareSyncpoints || _assigned[id])
{
throw new ArgumentOutOfRangeException(nameof(id));
}
_assigned[id] = true;
_clientManaged[id] = isClientManaged;
}
public uint AllocateSyncpoint(bool isClientManaged)
{
lock (_syncpointAllocatorLock)
{
for (uint i = 1; i < SynchronizationManager.MaxHardwareSyncpoints; i++)
{
if (!_assigned[i])
{
ReserveSyncpointLocked(i, isClientManaged);
return i;
}
}
}
Logger.PrintError(LogClass.ServiceNv, "Cannot allocate a new syncpoint!");
return 0;
}
public void ReleaseSyncpoint(uint id)
{
if (id == 0)
{
return;
}
lock (_syncpointAllocatorLock)
{
if (id >= SynchronizationManager.MaxHardwareSyncpoints || !_assigned[id])
{
throw new ArgumentOutOfRangeException(nameof(id));
}
_assigned[id] = false;
_clientManaged[id] = false;
SetSyncpointMinEqualSyncpointMax(id);
}
}
public void SetSyncpointMinEqualSyncpointMax(uint id)
{
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
int value = (int)ReadSyncpointValue(id);
Interlocked.Exchange(ref _counterMax[id], value);
}
public uint ReadSyncpointValue(uint id)
{
return UpdateMin(id);
}
public uint ReadSyncpointMinValue(uint id)
{
return (uint)_counterMin[id];
}
public uint ReadSyncpointMaxValue(uint id)
{
return (uint)_counterMax[id];
}
private bool IsClientManaged(uint id)
{
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
{
return false;
}
return _clientManaged[id];
}
public void Increment(uint id)
{
if (IsClientManaged(id))
{
IncrementSyncpointMax(id);
}
IncrementSyncpointGPU(id);
}
public uint UpdateMin(uint id)
{
uint newValue = _device.Gpu.Synchronization.GetSyncpointValue(id);
Interlocked.Exchange(ref _counterMin[id], (int)newValue);
return newValue;
}
private void IncrementSyncpointGPU(uint id)
{
_device.Gpu.Synchronization.IncrementSyncpoint(id);
}
public void IncrementSyncpointMin(uint id)
{
Interlocked.Increment(ref _counterMin[id]);
}
public uint IncrementSyncpointMaxExt(uint id, int count)
{
if (count == 0)
{
return ReadSyncpointMaxValue(id);
}
uint result = 0;
for (int i = 0; i < count; i++)
{
result = IncrementSyncpointMax(id);
}
return result;
}
private uint IncrementSyncpointMax(uint id)
{
return (uint)Interlocked.Increment(ref _counterMax[id]);
}
public bool IsSyncpointExpired(uint id, uint threshold)
{
return MinCompare(id, _counterMin[id], _counterMax[id], (int)threshold);
}
private bool MinCompare(uint id, int min, int max, int threshold)
{
int minDiff = min - threshold;
int maxDiff = max - threshold;
if (IsClientManaged(id))
{
return minDiff >= 0;
}
else
{
return (uint)maxDiff >= (uint)minDiff;
}
}
}
}