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ryujinx-final/Ryujinx.HLE/HOS/Services/Nv/Types/NvFence.cs
Thog 644de99e86
Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00

36 lines
885 B
C#

using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nv.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
internal struct NvFence
{
public const uint InvalidSyncPointId = uint.MaxValue;
public uint Id;
public uint Value;
public bool IsValid()
{
return Id != InvalidSyncPointId;
}
public void UpdateValue(NvHostSyncpt hostSyncpt)
{
Value = hostSyncpt.ReadSyncpointValue(Id);
}
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
{
if (IsValid())
{
return gpuContext.Synchronization.WaitOnSyncpoint(Id, Value, timeout);
}
return false;
}
}
}