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This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Gpu/Memory
2020-01-09 02:13:00 +01:00
..
Buffer.cs Flush buffers on copies 2020-01-09 02:13:00 +01:00
BufferBounds.cs Initial work 2020-01-09 02:13:00 +01:00
BufferManager.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
IndexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
IRange.cs Initial work 2020-01-09 02:13:00 +01:00
MemoryAccessor.cs Initial work 2020-01-09 02:13:00 +01:00
MemoryManager.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
PhysicalMemory.cs Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
RangeList.cs Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
ResourceName.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00