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ryujinx-final/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcHandler.cs
Thog 892df335e6 Rework SVC handling (#883)
* Rework SVC handling

Prepare for 32 bits support.

* QueryMemory64 x1 is an output

* Pregenerate all SVC handler

Also clean up + 32 bits code path

* Address gdk's comments

* Simplify local setter loop

* Address jd's comments
2020-01-13 13:04:28 +11:00

44 lines
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1.2 KiB
C#

using ARMeilleure.State;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SvcHandler
{
private Switch _device;
private KProcess _process;
private Horizon _system;
public SvcHandler(Switch device, KProcess process)
{
_device = device;
_process = process;
_system = device.System;
}
public void SvcCall(object sender, InstExceptionEventArgs e)
{
ExecutionContext context = (ExecutionContext)sender;
Action<SvcHandler, ExecutionContext> svcFunc = context.IsAarch32 ? SvcTable.SvcTable32[e.Id] : SvcTable.SvcTable64[e.Id];
if (svcFunc == null)
{
throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
}
svcFunc(this, context);
PostSvcHandler();
}
private void PostSvcHandler()
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
currentThread.HandlePostSyscall();
}
}
}