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ryujinx-final/Ryujinx.Ava/Ui/Controls/RendererControl.cs
Emmanuel Hansen 594246ea47
UI - Avalonia Part 2 (#3351)
* add settings windows and children views

* Expose hotkeys configuration on the UI

* Remove double spacing from locale JSON

* simplify button assigner

* add cemuhook buttons and title to locale

* move common button assigner to own class

* cancel button assigner when window is closed

* remove unused setting

* address review. fix controller profile not loading default when switching devices

* fix updater file name

* Input cleanup (#37)

* addressed review

* add device type to controller device checks

* change accessibility modifier of public classes to internal

* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update de_DE.json

* Update de_DE.json

* Update tr_TR.json

Translated newly added lines

* Update it_IT.json

* fix rebase

* update avalonia

* fix wrong key used for button text

* Align settings window elements

* Tabs to spaces

* Update brazilian portuguese translation

* Minor improvement on brazilian portuguese translation

* fix turkish translation

* remove unused text

* change view related classes to public

* unsubscribe from deferred event if dialog is closed

* Load the default language before loading any other when switching languages

* Make controller settings more compact

* increase default width of settings window, reduce profile buttons width

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 20:06:31 +02:00

276 lines
7.9 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Data;
using Avalonia.Media;
using Avalonia.OpenGL;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Skia;
using Avalonia.Threading;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SkiaSharp;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
internal class RendererControl : Control
{
private int _image;
static RendererControl()
{
AffectsRender<RendererControl>(ImageProperty);
}
public readonly static StyledProperty<int> ImageProperty =
AvaloniaProperty.Register<RendererControl, int>(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay);
protected int Image
{
get => _image;
set => SetAndRaise(ImageProperty, ref _image, value);
}
public event EventHandler<EventArgs> GlInitialized;
public event EventHandler<Size> SizeChanged;
protected Size RenderSize { get; private set; }
public bool IsStarted { get; private set; }
public int Major { get; }
public int Minor { get; }
public GraphicsDebugLevel DebugLevel { get; }
public OpenGLContextBase GameContext { get; set; }
public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>().PrimaryContext.AsOpenGLContextBase();
private SwappableNativeWindowBase _gameBackgroundWindow;
private bool _isInitialized;
private IntPtr _fence;
private GlDrawOperation _glDrawOperation;
public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
{
Major = major;
Minor = minor;
DebugLevel = graphicsDebugLevel;
IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty);
resizeObservable.Subscribe(Resized);
Focusable = true;
}
private void Resized(Rect rect)
{
SizeChanged?.Invoke(this, rect.Size);
if (!rect.IsEmpty)
{
RenderSize = rect.Size * VisualRoot.RenderScaling;
_glDrawOperation?.Dispose();
_glDrawOperation = new GlDrawOperation(this);
}
}
public override void Render(DrawingContext context)
{
if (!_isInitialized)
{
CreateWindow();
OnGlInitialized();
_isInitialized = true;
}
if (GameContext == null || !IsStarted || Image == 0)
{
return;
}
if (_glDrawOperation != null)
{
context.Custom(_glDrawOperation);
}
base.Render(context);
}
protected void OnGlInitialized()
{
GlInitialized?.Invoke(this, EventArgs.Empty);
}
public void QueueRender()
{
Program.RenderTimer.TickNow();
}
internal void Present(object image)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
Image = (int)image;
}).Wait();
if (_fence != IntPtr.Zero)
{
GL.DeleteSync(_fence);
}
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
QueueRender();
_gameBackgroundWindow.SwapBuffers();
}
internal void Start()
{
IsStarted = true;
QueueRender();
}
internal void Stop()
{
IsStarted = false;
}
public void DestroyBackgroundContext()
{
_image = 0;
if (_fence != IntPtr.Zero)
{
_glDrawOperation.Dispose();
GL.DeleteSync(_fence);
}
GlDrawOperation.DeleteFramebuffer();
GameContext?.Dispose();
_gameBackgroundWindow?.Dispose();
}
internal void MakeCurrent()
{
GameContext.MakeCurrent(_gameBackgroundWindow);
}
internal void MakeCurrent(SwappableNativeWindowBase window)
{
GameContext.MakeCurrent(window);
}
protected void CreateWindow()
{
var flags = OpenGLContextFlags.Compat;
if (DebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
_gameBackgroundWindow.Hide();
GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
GameContext.Initialize(_gameBackgroundWindow);
}
private class GlDrawOperation : ICustomDrawOperation
{
private static int _framebuffer;
public Rect Bounds { get; }
private readonly RendererControl _control;
public GlDrawOperation(RendererControl control)
{
_control = control;
Bounds = _control.Bounds;
}
public void Dispose() { }
public static void DeleteFramebuffer()
{
if (_framebuffer == 0)
{
GL.DeleteFramebuffer(_framebuffer);
}
_framebuffer = 0;
}
public bool Equals(ICustomDrawOperation other)
{
return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
}
public bool HitTest(Point p)
{
return Bounds.Contains(p);
}
private void CreateRenderTarget()
{
_framebuffer = GL.GenFramebuffer();
}
public void Render(IDrawingContextImpl context)
{
if (_control.Image == 0)
{
return;
}
if (_framebuffer == 0)
{
CreateRenderTarget();
}
int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
var image = _control.Image;
var fence = _control._fence;
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
{
return;
}
var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
if (surface == null)
{
return;
}
var rect = new Rect(new Point(), _control.RenderSize);
using var snapshot = surface.Snapshot();
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
}
}
}
}