6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
137 lines
4.5 KiB
C#
137 lines
4.5 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gal.OpenGL;
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using Ryujinx.HLE;
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class Program
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{
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public static string ApplicationDirectory => AppDomain.CurrentDomain.BaseDirectory;
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static void Main(string[] args)
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{
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Console.Title = "Ryujinx Console";
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IGalRenderer renderer = new OglRenderer();
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IAalOutput audioOut = InitializeAudioEngine();
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Switch device = new Switch(renderer, audioOut);
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Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
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Configuration.Configure(device);
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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if (args.Length == 1)
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{
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if (Directory.Exists(args[0]))
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{
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string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
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if (romFsFiles.Length == 0)
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{
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romFsFiles = Directory.GetFiles(args[0], "*.romfs");
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}
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if (romFsFiles.Length > 0)
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{
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Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
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device.LoadCart(args[0], romFsFiles[0]);
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}
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else
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{
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Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
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device.LoadCart(args[0]);
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}
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}
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else if (File.Exists(args[0]))
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{
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switch (Path.GetExtension(args[0]).ToLowerInvariant())
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{
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case ".xci":
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Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
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device.LoadXci(args[0]);
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break;
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case ".nca":
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Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
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device.LoadNca(args[0]);
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break;
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case ".nsp":
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case ".pfs0":
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Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
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device.LoadNsp(args[0]);
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break;
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default:
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Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
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device.LoadProgram(args[0]);
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break;
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}
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}
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else
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{
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Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file");
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}
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}
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else
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{
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Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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}
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using (GlScreen screen = new GlScreen(device, renderer))
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{
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screen.MainLoop();
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device.Dispose();
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}
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audioOut.Dispose();
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Logger.Shutdown();
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}
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
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Logger.Shutdown();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Logger.Shutdown();
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}
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}
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/// <summary>
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/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
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/// </summary>
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/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
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private static IAalOutput InitializeAudioEngine()
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{
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if (SoundIoAudioOut.IsSupported)
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{
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return new SoundIoAudioOut();
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}
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else if (OpenALAudioOut.IsSupported)
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{
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return new OpenALAudioOut();
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}
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else
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{
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return new DummyAudioOut();
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}
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}
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}
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}
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