7527c5b906
* Avoid clearning alpha channel by handle when presenting Previous code was binding then blitting while the framebuffer was bound and then clearing the alpha channel by its handle. This ended up triggering a bug since AMD driver 21.4.1 ending up clearing the whole framebuffer as a result. New code fix this weird logic by applying the clear on the bound framebuffer. Close #2236. * Address rip's comments * Fix AMD being broken once again |
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.. | ||
Helper | ||
Image | ||
Queries | ||
BackgroundContextWorker.cs | ||
Buffer.cs | ||
Constants.cs | ||
Debugger.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
Handle.cs | ||
HwCapabilities.cs | ||
IOpenGLContext.cs | ||
Pipeline.cs | ||
Program.cs | ||
Renderer.cs | ||
ResourcePool.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Shader.cs | ||
Sync.cs | ||
VertexArray.cs | ||
VertexBuffer.cs | ||
Window.cs |