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ryujinx-final/ChocolArm64/AThread.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

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1.5 KiB
C#

using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
public class AThread
{
public AThreadState ThreadState { get; private set; }
public AMemory Memory { get; private set; }
private long EntryPoint;
private ATranslator Translator;
private Thread Work;
public event EventHandler WorkFinished;
private int IsExecuting;
public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
{
this.Translator = Translator;
this.Memory = Memory;
this.EntryPoint = EntryPoint;
ThreadState = new AThreadState();
ThreadState.ExecutionMode = AExecutionMode.AArch64;
ThreadState.Running = true;
}
public bool Execute()
{
if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
{
return false;
}
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
Work.Start();
return true;
}
public void StopExecution()
{
ThreadState.Running = false;
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
}
}