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ryujinx-final/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/GlobalMemory.glsl

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GLSL

ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
{
uint64_t address = packUint2x32(uvec2(aLow, aHigh));
int i;
for (i = 0; i < 16; i++)
{
int offset = 0x40 + i * 4;
uint baseLow = fp_c0_data[offset];
uint baseHigh = fp_c0_data[offset + 1];
uint size = fp_c0_data[offset + 2];
uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
{
return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
}
}
return ivec2(0);
}