0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.HLE/FileSystem/Content/LocationHelper.cs
emmauss fe8fbb6fb9 Implement ContentManager and related services (#438)
* Implement contentmanager and related services

* small changes

* read system firmware version from nand

* add pfs support, write directoryentry info for romfs files

* add file check in fsp-srv:8

* add support for open fs of internal files

* fix filename when accessing pfs

* use switch style paths for contentpath

* close nca after verifying type

* removed publishing profiles, align directory entry

* fix style

* lots of style fixes

* yasf(yet another style fix)

* yasf(yet another style fix) plus symbols

* enforce path check on every fs access

* change enum type to default

* fix typo
2018-11-18 17:37:41 -02:00

91 lines
3.2 KiB
C#

using System;
using System.IO;
using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
namespace Ryujinx.HLE.FileSystem.Content
{
internal static class LocationHelper
{
public static string GetRealPath(VirtualFileSystem FileSystem, string SwitchContentPath)
{
string BasePath = FileSystem.GetBasePath();
switch (SwitchContentPath)
{
case ContentPath.SystemContent:
return Path.Combine(FileSystem.GetBasePath(), SystemNandPath, "Contents");
case ContentPath.UserContent:
return Path.Combine(FileSystem.GetBasePath(), UserNandPath, "Contents");
case ContentPath.SdCardContent:
return Path.Combine(FileSystem.GetSdCardPath(), "Nintendo", "Contents");
case ContentPath.System:
return Path.Combine(BasePath, SystemNandPath);
case ContentPath.User:
return Path.Combine(BasePath, UserNandPath);
default:
throw new NotSupportedException($"Content Path `{SwitchContentPath}` is not supported.");
}
}
public static string GetContentPath(ContentStorageId ContentStorageId)
{
switch (ContentStorageId)
{
case ContentStorageId.NandSystem:
return ContentPath.SystemContent;
case ContentStorageId.NandUser:
return ContentPath.UserContent;
case ContentStorageId.SdCard:
return ContentPath.SdCardContent;
default:
throw new NotSupportedException($"Content Storage `{ContentStorageId}` is not supported.");
}
}
public static string GetContentRoot(StorageId StorageId)
{
switch (StorageId)
{
case StorageId.NandSystem:
return ContentPath.SystemContent;
case StorageId.NandUser:
return ContentPath.UserContent;
case StorageId.SdCard:
return ContentPath.SdCardContent;
default:
throw new NotSupportedException($"Storage Id `{StorageId}` is not supported.");
}
}
public static StorageId GetStorageId(string ContentPathString)
{
string CleanedPath = ContentPathString.Split(':')[0];
switch (CleanedPath)
{
case ContentPath.SystemContent:
case ContentPath.System:
return StorageId.NandSystem;
case ContentPath.UserContent:
case ContentPath.User:
return StorageId.NandUser;
case ContentPath.SdCardContent:
return StorageId.SdCard;
case ContentPath.Host:
return StorageId.Host;
case ContentPath.GamecardApp:
case ContentPath.GamecardContents:
case ContentPath.GamecardUpdate:
return StorageId.GameCard;
default:
return StorageId.None;
}
}
}
}