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ryujinx-final/Ryujinx/Program.cs
Thog d6b9babe1d Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
2020-01-21 23:23:11 +01:00

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2.8 KiB
C#

using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Profiler;
using Ryujinx.Ui;
using System;
using System.IO;
namespace Ryujinx
{
class Program
{
static void Main(string[] args)
{
Console.Title = "Ryujinx Console";
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
// Initialize the configuration
ConfigurationState.Initialize();
// Initialize the logger system
LoggerModule.Initialize();
// Initialize Discord integration
DiscordIntegrationModule.Initialize();
string configurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(configurationPath))
{
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(configurationPath);
ConfigurationState.Instance.Load(configurationFileFormat);
}
else
{
// No configuration, we load the default values and save it on disk
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
}
Profile.Initialize();
Application.Init();
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
{
GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
}
MainWindow mainWindow = new MainWindow();
mainWindow.Show();
if (args.Length == 1)
{
mainWindow.LoadApplication(args[0]);
}
Application.Run();
}
private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
{
Exception exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
}
}
}
}