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ryujinx-final/Ryujinx/OsHle/Objects/Aud/IAudioRenderer.cs
gdkchan 322f28668d
Ipc refactor (#9)
* Start refactoring IPC objects (started with IFile and IFileSystem)

* End refactoring IPC objects (#8)

* End refactoring IPC objects

* End refactoring IPC objects

corrections
2018-02-09 21:14:55 -03:00

66 lines
No EOL
2.2 KiB
C#

using Ryujinx.OsHle.Handles;
using Ryujinx.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.OsHle.Objects.Aud
{
class IAudioRenderer : IIpcInterface
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IAudioRenderer()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 4, RequestUpdateAudioRenderer },
{ 5, StartAudioRenderer },
{ 6, StopAudioRenderer },
{ 7, QuerySystemEvent }
};
}
public long RequestUpdateAudioRenderer(ServiceCtx Context)
{
//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
long Position = Context.Request.ReceiveBuff[0].Position;
//0x40 bytes header
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
{
Context.Memory.WriteInt32(Position + Offset, 5);
}
return 0;
}
public long StartAudioRenderer(ServiceCtx Context)
{
return 0;
}
public long StopAudioRenderer(ServiceCtx Context)
{
return 0;
}
public long QuerySystemEvent(ServiceCtx Context)
{
int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
}
}