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ryujinx-final/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs
Ac_K 610eecc1c1
ava: Fixes regressions from refactoring (#4237)
* ava: Fix regressions from #4178

* Remove duplicated code

* real fix for right click menu

Co-Authored-By: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Remove ContentDialogOverlay

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2023-01-09 03:37:20 +00:00

1952 lines
No EOL
65 KiB
C#

using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Input;
using Avalonia.Media;
using Avalonia.Threading;
using DynamicData;
using DynamicData.Binding;
using LibHac.Fs;
using LibHac.FsSystem;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Ui;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using SixLabors.ImageSharp.PixelFormats;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Path = System.IO.Path;
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
using UserId = LibHac.Fs.UserId;
namespace Ryujinx.Ava.UI.ViewModels
{
public class MainWindowViewModel : BaseModel
{
private const int HotKeyPressDelayMs = 500;
private ObservableCollection<ApplicationData> _applications;
private string _aspectStatusText;
private string _loadHeading;
private string _cacheLoadStatus;
private string _searchText;
private Timer _searchTimer;
private string _dockedStatusText;
private string _fifoStatusText;
private string _gameStatusText;
private string _volumeStatusText;
private string _gpuStatusText;
private bool _isAmiiboRequested;
private bool _isGameRunning;
private bool _isFullScreen;
private int _progressMaximum;
private int _progressValue;
private long _lastFullscreenToggle = Environment.TickCount64;
private bool _showLoadProgress;
private bool _showMenuAndStatusBar = true;
private bool _showStatusSeparator;
private Brush _progressBarForegroundColor;
private Brush _progressBarBackgroundColor;
private Brush _vsyncColor;
private byte[] _selectedIcon;
private bool _isAppletMenuActive;
private int _statusBarProgressMaximum;
private int _statusBarProgressValue;
private bool _isPaused;
private bool _showContent = true;
private bool _isLoadingIndeterminate = true;
private bool _showAll;
private string _lastScannedAmiiboId;
private bool _statusBarVisible;
private ReadOnlyObservableCollection<ApplicationData> _appsObservableList;
private string _showUiKey = "F4";
private string _pauseKey = "F5";
private string _screenshotKey = "F8";
private float _volume;
private string _backendText;
private bool _canUpdate;
private Cursor _cursor;
private string _title;
private string _currentEmulatedGamePath;
private AutoResetEvent _rendererWaitEvent;
private WindowState _windowState;
private bool _isActive;
public ApplicationData ListSelectedApplication;
public ApplicationData GridSelectedApplication;
public event Action ReloadGameList;
private string TitleName { get; set; }
internal AppHost AppHost { get; set; }
public MainWindowViewModel()
{
Applications = new ObservableCollection<ApplicationData>();
Applications.ToObservableChangeSet()
.Filter(Filter)
.Sort(GetComparer())
.Bind(out _appsObservableList).AsObservableList();
_rendererWaitEvent = new AutoResetEvent(false);
if (Program.PreviewerDetached)
{
LoadConfigurableHotKeys();
Volume = ConfigurationState.Instance.System.AudioVolume;
}
}
public void Initialize(
ContentManager contentManager,
ApplicationLibrary applicationLibrary,
VirtualFileSystem virtualFileSystem,
AccountManager accountManager,
Ryujinx.Input.HLE.InputManager inputManager,
UserChannelPersistence userChannelPersistence,
LibHacHorizonManager libHacHorizonManager,
IHostUiHandler uiHandler,
Action<bool> showLoading,
Action<bool> switchToGameControl,
Action<Control> setMainContent,
TopLevel topLevel)
{
ContentManager = contentManager;
ApplicationLibrary = applicationLibrary;
VirtualFileSystem = virtualFileSystem;
AccountManager = accountManager;
InputManager = inputManager;
UserChannelPersistence = userChannelPersistence;
LibHacHorizonManager = libHacHorizonManager;
UiHandler = uiHandler;
ShowLoading = showLoading;
SwitchToGameControl = switchToGameControl;
SetMainContent = setMainContent;
TopLevel = topLevel;
}
#region Properties
public string SearchText
{
get => _searchText;
set
{
_searchText = value;
_searchTimer?.Dispose();
_searchTimer = new Timer(TimerCallback, null, 1000, 0);
}
}
private void TimerCallback(object obj)
{
RefreshView();
_searchTimer.Dispose();
_searchTimer = null;
}
public bool CanUpdate
{
get => _canUpdate;
set
{
_canUpdate = value;
OnPropertyChanged();
}
}
public Cursor Cursor
{
get => _cursor;
set
{
_cursor = value;
OnPropertyChanged();
}
}
public ReadOnlyObservableCollection<ApplicationData> AppsObservableList
{
get => _appsObservableList;
set
{
_appsObservableList = value;
OnPropertyChanged();
}
}
public bool IsPaused
{
get => _isPaused;
set
{
_isPaused = value;
OnPropertyChanged();
}
}
public long LastFullscreenToggle
{
get => _lastFullscreenToggle;
set
{
_lastFullscreenToggle = value;
OnPropertyChanged();
}
}
public bool StatusBarVisible
{
get => _statusBarVisible && EnableNonGameRunningControls;
set
{
_statusBarVisible = value;
OnPropertyChanged();
}
}
public bool EnableNonGameRunningControls => !IsGameRunning;
public bool ShowFirmwareStatus => !ShowLoadProgress;
public bool IsGameRunning
{
get => _isGameRunning;
set
{
_isGameRunning = value;
if (!value)
{
ShowMenuAndStatusBar = false;
}
OnPropertyChanged();
OnPropertyChanged(nameof(EnableNonGameRunningControls));
OnPropertyChanged(nameof(StatusBarVisible));
OnPropertyChanged(nameof(ShowFirmwareStatus));
}
}
public bool IsAmiiboRequested
{
get => _isAmiiboRequested && _isGameRunning;
set
{
_isAmiiboRequested = value;
OnPropertyChanged();
}
}
public bool ShowLoadProgress
{
get => _showLoadProgress;
set
{
_showLoadProgress = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowFirmwareStatus));
}
}
public string GameStatusText
{
get => _gameStatusText;
set
{
_gameStatusText = value;
OnPropertyChanged();
}
}
public bool IsFullScreen
{
get => _isFullScreen;
set
{
_isFullScreen = value;
OnPropertyChanged();
}
}
public bool ShowAll
{
get => _showAll;
set
{
_showAll = value;
OnPropertyChanged();
}
}
public string LastScannedAmiiboId
{
get => _lastScannedAmiiboId;
set
{
_lastScannedAmiiboId = value;
OnPropertyChanged();
}
}
public ApplicationData SelectedApplication
{
get
{
return Glyph switch
{
Glyph.List => ListSelectedApplication,
Glyph.Grid => GridSelectedApplication,
_ => null,
};
}
}
public string LoadHeading
{
get => _loadHeading;
set
{
_loadHeading = value;
OnPropertyChanged();
}
}
public string CacheLoadStatus
{
get => _cacheLoadStatus;
set
{
_cacheLoadStatus = value;
OnPropertyChanged();
}
}
public Brush ProgressBarBackgroundColor
{
get => _progressBarBackgroundColor;
set
{
_progressBarBackgroundColor = value;
OnPropertyChanged();
}
}
public Brush ProgressBarForegroundColor
{
get => _progressBarForegroundColor;
set
{
_progressBarForegroundColor = value;
OnPropertyChanged();
}
}
public Brush VsyncColor
{
get => _vsyncColor;
set
{
_vsyncColor = value;
OnPropertyChanged();
}
}
public byte[] SelectedIcon
{
get => _selectedIcon;
set
{
_selectedIcon = value;
OnPropertyChanged();
}
}
public int ProgressMaximum
{
get => _progressMaximum;
set
{
_progressMaximum = value;
OnPropertyChanged();
}
}
public int ProgressValue
{
get => _progressValue;
set
{
_progressValue = value;
OnPropertyChanged();
}
}
public int StatusBarProgressMaximum
{
get => _statusBarProgressMaximum;
set
{
_statusBarProgressMaximum = value;
OnPropertyChanged();
}
}
public int StatusBarProgressValue
{
get => _statusBarProgressValue;
set
{
_statusBarProgressValue = value;
OnPropertyChanged();
}
}
public string FifoStatusText
{
get => _fifoStatusText;
set
{
_fifoStatusText = value;
OnPropertyChanged();
}
}
public string GpuNameText
{
get => _gpuStatusText;
set
{
_gpuStatusText = value;
OnPropertyChanged();
}
}
public string BackendText
{
get => _backendText;
set
{
_backendText = value;
OnPropertyChanged();
}
}
public string DockedStatusText
{
get => _dockedStatusText;
set
{
_dockedStatusText = value;
OnPropertyChanged();
}
}
public string AspectRatioStatusText
{
get => _aspectStatusText;
set
{
_aspectStatusText = value;
OnPropertyChanged();
}
}
public string VolumeStatusText
{
get => _volumeStatusText;
set
{
_volumeStatusText = value;
OnPropertyChanged();
}
}
public bool VolumeMuted => _volume == 0;
public float Volume
{
get => _volume;
set
{
_volume = value;
if (_isGameRunning)
{
AppHost.Device.SetVolume(_volume);
}
OnPropertyChanged(nameof(VolumeStatusText));
OnPropertyChanged(nameof(VolumeMuted));
OnPropertyChanged();
}
}
public bool ShowStatusSeparator
{
get => _showStatusSeparator;
set
{
_showStatusSeparator = value;
OnPropertyChanged();
}
}
public bool ShowMenuAndStatusBar
{
get => _showMenuAndStatusBar;
set
{
_showMenuAndStatusBar = value;
OnPropertyChanged();
}
}
public bool IsLoadingIndeterminate
{
get => _isLoadingIndeterminate;
set
{
_isLoadingIndeterminate = value;
OnPropertyChanged();
}
}
public bool IsActive
{
get => _isActive;
set
{
_isActive = value;
OnPropertyChanged();
}
}
public bool ShowContent
{
get => _showContent;
set
{
_showContent = value;
OnPropertyChanged();
}
}
public bool IsAppletMenuActive
{
get => _isAppletMenuActive && EnableNonGameRunningControls;
set
{
_isAppletMenuActive = value;
OnPropertyChanged();
}
}
public WindowState WindowState
{
get => _windowState;
internal set
{
_windowState = value;
OnPropertyChanged();
}
}
public bool IsGrid => Glyph == Glyph.Grid;
public bool IsList => Glyph == Glyph.List;
internal void Sort(bool isAscending)
{
IsAscending = isAscending;
RefreshView();
}
internal void Sort(ApplicationSort sort)
{
SortMode = sort;
RefreshView();
}
public bool StartGamesInFullscreen
{
get => ConfigurationState.Instance.Ui.StartFullscreen;
set
{
ConfigurationState.Instance.Ui.StartFullscreen.Value = value;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
OnPropertyChanged();
}
}
public bool ShowConsole
{
get => ConfigurationState.Instance.Ui.ShowConsole;
set
{
ConfigurationState.Instance.Ui.ShowConsole.Value = value;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
OnPropertyChanged();
}
}
public string Title
{
get => _title;
set
{
_title = value;
OnPropertyChanged();
}
}
public bool ShowConsoleVisible
{
get => ConsoleHelper.SetConsoleWindowStateSupported;
}
public ObservableCollection<ApplicationData> Applications
{
get => _applications;
set
{
_applications = value;
OnPropertyChanged();
}
}
public Glyph Glyph
{
get => (Glyph)ConfigurationState.Instance.Ui.GameListViewMode.Value;
set
{
ConfigurationState.Instance.Ui.GameListViewMode.Value = (int)value;
OnPropertyChanged();
OnPropertyChanged(nameof(IsGrid));
OnPropertyChanged(nameof(IsList));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public bool ShowNames
{
get => ConfigurationState.Instance.Ui.ShowNames && ConfigurationState.Instance.Ui.GridSize > 1; set
{
ConfigurationState.Instance.Ui.ShowNames.Value = value;
OnPropertyChanged();
OnPropertyChanged(nameof(GridSizeScale));
OnPropertyChanged(nameof(GridItemSelectorSize));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
internal ApplicationSort SortMode
{
get => (ApplicationSort)ConfigurationState.Instance.Ui.ApplicationSort.Value;
private set
{
ConfigurationState.Instance.Ui.ApplicationSort.Value = (int)value;
OnPropertyChanged();
OnPropertyChanged(nameof(SortName));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public int ListItemSelectorSize
{
get
{
switch (ConfigurationState.Instance.Ui.GridSize)
{
case 1:
return 78;
case 2:
return 100;
case 3:
return 120;
case 4:
return 140;
default:
return 16;
}
}
}
public int GridItemSelectorSize
{
get
{
switch (ConfigurationState.Instance.Ui.GridSize)
{
case 1:
return 120;
case 2:
return ShowNames ? 210 : 150;
case 3:
return ShowNames ? 240 : 180;
case 4:
return ShowNames ? 280 : 220;
default:
return 16;
}
}
}
public int GridSizeScale
{
get => ConfigurationState.Instance.Ui.GridSize;
set
{
ConfigurationState.Instance.Ui.GridSize.Value = value;
if (value < 2)
{
ShowNames = false;
}
OnPropertyChanged();
OnPropertyChanged(nameof(IsGridSmall));
OnPropertyChanged(nameof(IsGridMedium));
OnPropertyChanged(nameof(IsGridLarge));
OnPropertyChanged(nameof(IsGridHuge));
OnPropertyChanged(nameof(ListItemSelectorSize));
OnPropertyChanged(nameof(GridItemSelectorSize));
OnPropertyChanged(nameof(ShowNames));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public string SortName
{
get
{
return SortMode switch
{
ApplicationSort.Title => LocaleManager.Instance[LocaleKeys.GameListHeaderApplication],
ApplicationSort.Developer => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper],
ApplicationSort.LastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed],
ApplicationSort.TotalTimePlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed],
ApplicationSort.FileType => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension],
ApplicationSort.FileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize],
ApplicationSort.Path => LocaleManager.Instance[LocaleKeys.GameListHeaderPath],
ApplicationSort.Favorite => LocaleManager.Instance[LocaleKeys.CommonFavorite],
_ => string.Empty,
};
}
}
public bool IsAscending
{
get => ConfigurationState.Instance.Ui.IsAscendingOrder;
private set
{
ConfigurationState.Instance.Ui.IsAscendingOrder.Value = value;
OnPropertyChanged();
OnPropertyChanged(nameof(SortMode));
OnPropertyChanged(nameof(SortName));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public KeyGesture ShowUiKey
{
get => KeyGesture.Parse(_showUiKey);
set
{
_showUiKey = value.ToString();
OnPropertyChanged();
}
}
public KeyGesture ScreenshotKey
{
get => KeyGesture.Parse(_screenshotKey);
set
{
_screenshotKey = value.ToString();
OnPropertyChanged();
}
}
public KeyGesture PauseKey
{
get => KeyGesture.Parse(_pauseKey); set
{
_pauseKey = value.ToString();
OnPropertyChanged();
}
}
public ContentManager ContentManager { get; private set; }
public ApplicationLibrary ApplicationLibrary { get; private set; }
public VirtualFileSystem VirtualFileSystem { get; private set; }
public AccountManager AccountManager { get; private set; }
public Ryujinx.Input.HLE.InputManager InputManager { get; private set; }
public UserChannelPersistence UserChannelPersistence { get; private set; }
public Action<bool> ShowLoading { get; private set; }
public Action<bool> SwitchToGameControl { get; private set; }
public Action<Control> SetMainContent { get; private set; }
public TopLevel TopLevel { get; private set; }
public RendererHost RendererControl { get; private set; }
public bool IsClosing { get; set; }
public LibHacHorizonManager LibHacHorizonManager { get; internal set; }
public IHostUiHandler UiHandler { get; internal set; }
public bool IsSortedByFavorite => SortMode == ApplicationSort.Favorite;
public bool IsSortedByTitle => SortMode == ApplicationSort.Title;
public bool IsSortedByDeveloper => SortMode == ApplicationSort.Developer;
public bool IsSortedByLastPlayed => SortMode == ApplicationSort.LastPlayed;
public bool IsSortedByTimePlayed => SortMode == ApplicationSort.TotalTimePlayed;
public bool IsSortedByType => SortMode == ApplicationSort.FileType;
public bool IsSortedBySize => SortMode == ApplicationSort.FileSize;
public bool IsSortedByPath => SortMode == ApplicationSort.Path;
public bool IsGridSmall => ConfigurationState.Instance.Ui.GridSize == 1;
public bool IsGridMedium => ConfigurationState.Instance.Ui.GridSize == 2;
public bool IsGridLarge => ConfigurationState.Instance.Ui.GridSize == 3;
public bool IsGridHuge => ConfigurationState.Instance.Ui.GridSize == 4;
#endregion
#region PrivateMethods
private IComparer<ApplicationData> GetComparer()
{
return SortMode switch
{
ApplicationSort.LastPlayed => new Models.Generic.LastPlayedSortComparer(IsAscending),
ApplicationSort.FileSize => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileSizeBytes)
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileSizeBytes),
ApplicationSort.TotalTimePlayed => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TimePlayedNum)
: SortExpressionComparer<ApplicationData>.Descending(app => app.TimePlayedNum),
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Favorite),
ApplicationSort.Developer => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Developer)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Developer),
ApplicationSort.FileType => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileExtension)
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileExtension),
ApplicationSort.Path => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Path)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Path),
_ => null,
};
}
private void RefreshView()
{
RefreshGrid();
}
private void RefreshGrid()
{
Applications.ToObservableChangeSet()
.Filter(Filter)
.Sort(GetComparer())
.Bind(out _appsObservableList).AsObservableList();
OnPropertyChanged(nameof(AppsObservableList));
}
private bool Filter(object arg)
{
if (arg is ApplicationData app)
{
return string.IsNullOrWhiteSpace(_searchText) || app.TitleName.ToLower().Contains(_searchText.ToLower());
}
return false;
}
private async Task HandleFirmwareInstallation(string filename)
{
try
{
SystemVersion firmwareVersion = ContentManager.VerifyFirmwarePackage(filename);
if (firmwareVersion == null)
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareNotFoundErrorMessage], filename));
return;
}
string dialogTitle = string.Format(LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallTitle], firmwareVersion.VersionString);
SystemVersion currentVersion = ContentManager.GetCurrentFirmwareVersion();
string dialogMessage = string.Format(LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallMessage], firmwareVersion.VersionString);
if (currentVersion != null)
{
dialogMessage += string.Format(LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallSubMessage], currentVersion.VersionString);
}
dialogMessage += LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallConfirmMessage];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
dialogTitle,
dialogMessage,
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
UpdateWaitWindow waitingDialog = ContentDialogHelper.CreateWaitingDialog(dialogTitle, LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallWaitMessage]);
if (result == UserResult.Yes)
{
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
Thread thread = new(() =>
{
Dispatcher.UIThread.InvokeAsync(delegate
{
waitingDialog.Show();
});
try
{
ContentManager.InstallFirmware(filename);
Dispatcher.UIThread.InvokeAsync(async delegate
{
waitingDialog.Close();
string message = string.Format(LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallSuccessMessage], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(dialogTitle, message, LocaleManager.Instance[LocaleKeys.InputDialogOk], "", LocaleManager.Instance[LocaleKeys.RyujinxInfo]);
Logger.Info?.Print(LogClass.Application, message);
// Purge Applet Cache.
DirectoryInfo miiEditorCacheFolder = new DirectoryInfo(Path.Combine(AppDataManager.GamesDirPath, "0100000000001009", "cache"));
if (miiEditorCacheFolder.Exists)
{
miiEditorCacheFolder.Delete(true);
}
});
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
waitingDialog.Close();
await ContentDialogHelper.CreateErrorDialog(ex.Message);
});
}
finally
{
RefreshFirmwareStatus();
}
}) { Name = "GUI.FirmwareInstallerThread" };
thread.Start();
}
}
catch (LibHac.Common.Keys.MissingKeyException ex)
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
Logger.Error?.Print(LogClass.Application, ex.ToString());
async void Action() => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, (desktop.MainWindow as MainWindow));
Dispatcher.UIThread.Post(Action);
}
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(ex.Message);
}
}
private void ProgressHandler<T>(T state, int current, int total) where T : Enum
{
Dispatcher.UIThread.Post((() =>
{
ProgressMaximum = total;
ProgressValue = current;
switch (state)
{
case LoadState ptcState:
CacheLoadStatus = $"{current} / {total}";
switch (ptcState)
{
case LoadState.Unloaded:
case LoadState.Loading:
LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingPPTC];
IsLoadingIndeterminate = false;
break;
case LoadState.Loaded:
LoadHeading = string.Format(LocaleManager.Instance[LocaleKeys.LoadingHeading], TitleName);
IsLoadingIndeterminate = true;
CacheLoadStatus = "";
break;
}
break;
case ShaderCacheLoadingState shaderCacheState:
CacheLoadStatus = $"{current} / {total}";
switch (shaderCacheState)
{
case ShaderCacheLoadingState.Start:
case ShaderCacheLoadingState.Loading:
LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders];
IsLoadingIndeterminate = false;
break;
case ShaderCacheLoadingState.Loaded:
LoadHeading = string.Format(LocaleManager.Instance[LocaleKeys.LoadingHeading], TitleName);
IsLoadingIndeterminate = true;
CacheLoadStatus = "";
break;
}
break;
default:
throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
}
}));
}
private void OpenSaveDirectory(in SaveDataFilter filter, ApplicationData data, ulong titleId)
{
ApplicationHelper.OpenSaveDir(in filter, titleId, data.ControlHolder, data.TitleName);
}
private async void ExtractLogo()
{
var selection = SelectedApplication;
if (selection != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, selection.Path);
}
}
private async void ExtractRomFs()
{
var selection = SelectedApplication;
if (selection != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Data, selection.Path);
}
}
private async void ExtractExeFs()
{
var selection = SelectedApplication;
if (selection != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Code, selection.Path);
}
}
private void PrepareLoadScreen()
{
using MemoryStream stream = new(SelectedIcon);
using var gameIconBmp = SixLabors.ImageSharp.Image.Load<Bgra32>(stream);
var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp).ToPixel<Bgra32>();
const float colorMultiple = 0.5f;
Color progressFgColor = Color.FromRgb(dominantColor.R, dominantColor.G, dominantColor.B);
Color progressBgColor = Color.FromRgb(
(byte)(dominantColor.R * colorMultiple),
(byte)(dominantColor.G * colorMultiple),
(byte)(dominantColor.B * colorMultiple));
ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
}
private void InitializeGame()
{
RendererControl.RendererInitialized += GlRenderer_Created;
AppHost.StatusUpdatedEvent += Update_StatusBar;
AppHost.AppExit += AppHost_AppExit;
_rendererWaitEvent.WaitOne();
AppHost?.Start();
AppHost?.DisposeContext();
}
private void HandleRelaunch()
{
if (UserChannelPersistence.PreviousIndex != -1 && UserChannelPersistence.ShouldRestart)
{
UserChannelPersistence.ShouldRestart = false;
Dispatcher.UIThread.Post(() =>
{
LoadApplication(_currentEmulatedGamePath);
});
}
else
{
// Otherwise, clear state.
UserChannelPersistence = new UserChannelPersistence();
_currentEmulatedGamePath = null;
}
}
private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
{
if (ShowMenuAndStatusBar && !ShowLoadProgress)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
Avalonia.Application.Current.Styles.TryGetResource(args.VSyncEnabled
? "VsyncEnabled"
: "VsyncDisabled", out object color);
if (color is not null)
{
VsyncColor = new SolidColorBrush((Color)color);
}
DockedStatusText = args.DockedMode;
AspectRatioStatusText = args.AspectRatio;
GameStatusText = args.GameStatus;
VolumeStatusText = args.VolumeStatus;
FifoStatusText = args.FifoStatus;
GpuNameText = args.GpuName;
BackendText = args.GpuBackend;
ShowStatusSeparator = true;
});
}
}
private void GlRenderer_Created(object sender, EventArgs e)
{
ShowLoading(false);
_rendererWaitEvent.Set();
}
#endregion
#region PublicMethods
public void SetUIProgressHandlers(Switch emulationContext)
{
if (emulationContext.Application.DiskCacheLoadState != null)
{
emulationContext.Application.DiskCacheLoadState.StateChanged -= ProgressHandler;
emulationContext.Application.DiskCacheLoadState.StateChanged += ProgressHandler;
}
emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
}
public void LoadConfigurableHotKeys()
{
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
{
ShowUiKey = new KeyGesture(showUiKey);
}
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
{
ScreenshotKey = new KeyGesture(screenshotKey);
}
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
{
PauseKey = new KeyGesture(pauseKey);
}
}
public void TakeScreenshot()
{
AppHost.ScreenshotRequested = true;
}
public void HideUi()
{
ShowMenuAndStatusBar = false;
}
public void SetListMode()
{
Glyph = Glyph.List;
}
public void SetGridMode()
{
Glyph = Glyph.Grid;
}
public async void InstallFirmwareFromFile()
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
OpenFileDialog dialog = new() { AllowMultiple = false };
dialog.Filters.Add(new FileDialogFilter { Name = LocaleManager.Instance[LocaleKeys.FileDialogAllTypes], Extensions = { "xci", "zip" } });
dialog.Filters.Add(new FileDialogFilter { Name = "XCI", Extensions = { "xci" } });
dialog.Filters.Add(new FileDialogFilter { Name = "ZIP", Extensions = { "zip" } });
string[] file = await dialog.ShowAsync(desktop.MainWindow);
if (file != null && file.Length > 0)
{
await HandleFirmwareInstallation(file[0]);
}
}
}
public async void InstallFirmwareFromFolder()
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
OpenFolderDialog dialog = new();
string folder = await dialog.ShowAsync(desktop.MainWindow);
if (!string.IsNullOrEmpty(folder))
{
await HandleFirmwareInstallation(folder);
}
}
}
public static void OpenRyujinxFolder()
{
OpenHelper.OpenFolder(AppDataManager.BaseDirPath);
}
public static void OpenLogsFolder()
{
string logPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "Logs");
new DirectoryInfo(logPath).Create();
OpenHelper.OpenFolder(logPath);
}
public void ToggleDockMode()
{
if (IsGameRunning)
{
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
}
}
public async void ExitCurrentState()
{
if (WindowState == WindowState.FullScreen)
{
ToggleFullscreen();
}
else if (IsGameRunning)
{
await Task.Delay(100);
AppHost?.ShowExitPrompt();
}
}
public void ChangeLanguage(object obj)
{
LocaleManager.Instance.LoadDefaultLanguage();
LocaleManager.Instance.LoadLanguage((string)obj);
}
public async void ManageProfiles()
{
await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient);
}
public void OpenPtcDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu");
string mainPath = Path.Combine(ptcDir, "0");
string backupPath = Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainPath);
Directory.CreateDirectory(backupPath);
}
OpenHelper.OpenFolder(ptcDir);
}
}
public async void PurgePtcCache()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "1"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
string.Format(LocaleManager.Instance[LocaleKeys.DialogPPTCDeletionMessage], selection.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
List<FileInfo> cacheFiles = new();
if (mainDir.Exists)
{
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
}
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
}
if (cacheFiles.Count > 0 && result == UserResult.Yes)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[LocaleKeys.DialogPPTCDeletionErrorMessage], file.Name, e));
}
}
}
}
}
public void OpenShaderCacheDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
OpenHelper.OpenFolder(shaderCacheDir);
}
}
public void SimulateWakeUpMessage()
{
AppHost.Device.System.SimulateWakeUpMessage();
}
public async void PurgeShaderCache()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
string.Format(LocaleManager.Instance[LocaleKeys.DialogShaderDeletionMessage], selection.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
if (shaderCacheDir.Exists)
{
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
}
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0) && result == UserResult.Yes)
{
foreach (DirectoryInfo directory in oldCacheDirectories)
{
try
{
directory.Delete(true);
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[LocaleKeys.DialogPPTCDeletionErrorMessage], directory.Name, e));
}
}
}
foreach (FileInfo file in newCacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[LocaleKeys.ShaderCachePurgeError], file.Name, e));
}
}
}
}
public void OpenDeviceSaveDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
Task.Run(() =>
{
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
async void Action()
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
}
Dispatcher.UIThread.Post(Action);
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, SaveDataType.Device, userId: default, saveDataId: default, index: default);
OpenSaveDirectory(in saveDataFilter, selection, titleIdNumber);
});
}
}
public void OpenBcatSaveDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
Task.Run(() =>
{
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
async void Action()
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
}
Dispatcher.UIThread.Post(Action);
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, SaveDataType.Bcat, userId: default, saveDataId: default, index: default);
OpenSaveDirectory(in saveDataFilter, selection, titleIdNumber);
});
}
}
public void ToggleFavorite()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
selection.Favorite = !selection.Favorite;
ApplicationLibrary.LoadAndSaveMetaData(selection.TitleId, appMetadata =>
{
appMetadata.Favorite = selection.Favorite;
});
RefreshView();
}
}
public void OpenUserSaveDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
Task.Run(() =>
{
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
async void Action()
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
}
Dispatcher.UIThread.Post(Action);
return;
}
UserId userId = new((ulong)AccountManager.LastOpenedUser.UserId.High, (ulong)AccountManager.LastOpenedUser.UserId.Low);
SaveDataFilter saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveType: default, userId, saveDataId: default, index: default);
OpenSaveDirectory(in saveDataFilter, selection, titleIdNumber);
});
}
}
public void OpenModsDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string modsBasePath = VirtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = VirtualFileSystem.ModLoader.GetTitleDir(modsBasePath, selection.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public void OpenSdModsDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string sdModsBasePath = VirtualFileSystem.ModLoader.GetSdModsBasePath();
string titleModsPath = VirtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, selection.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public async void OpenTitleUpdateManager()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
await new TitleUpdateWindow(VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName).ShowDialog(desktop.MainWindow);
}
}
}
public async void OpenDownloadableContentManager()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
await new DownloadableContentManagerWindow(VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName).ShowDialog(desktop.MainWindow);
}
}
}
public async void OpenCheatManager()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
await new CheatWindow(VirtualFileSystem, selection.TitleId, selection.TitleName).ShowDialog(desktop.MainWindow);
}
}
}
public async void LoadApplications()
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
Applications.Clear();
StatusBarVisible = true;
StatusBarProgressMaximum = 0;
StatusBarProgressValue = 0;
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
});
ReloadGameList?.Invoke();
}
public async void OpenFile()
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
OpenFileDialog dialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.OpenFileDialogTitle]
};
dialog.Filters.Add(new FileDialogFilter
{
Name = LocaleManager.Instance[LocaleKeys.AllSupportedFormats],
Extensions =
{
"nsp",
"pfs0",
"xci",
"nca",
"nro",
"nso"
}
});
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
dialog.Filters.Add(new FileDialogFilter { Name = "PFS0", Extensions = { "pfs0" } });
dialog.Filters.Add(new FileDialogFilter { Name = "XCI", Extensions = { "xci" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NCA", Extensions = { "nca" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NRO", Extensions = { "nro" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NSO", Extensions = { "nso" } });
string[] files = await dialog.ShowAsync(desktop.MainWindow);
if (files != null && files.Length > 0)
{
LoadApplication(files[0]);
}
}
}
public async void OpenFolder()
{
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
OpenFolderDialog dialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.OpenFolderDialogTitle]
};
string folder = await dialog.ShowAsync(desktop.MainWindow);
if (!string.IsNullOrWhiteSpace(folder) && Directory.Exists(folder))
{
LoadApplication(folder);
}
}
}
public async void LoadApplication(string path, bool startFullscreen = false, string titleName = "")
{
if (AppHost != null)
{
await ContentDialogHelper.CreateInfoDialog(
LocaleManager.Instance[LocaleKeys.DialogLoadAppGameAlreadyLoadedMessage],
LocaleManager.Instance[LocaleKeys.DialogLoadAppGameAlreadyLoadedSubMessage],
LocaleManager.Instance[LocaleKeys.InputDialogOk],
"",
LocaleManager.Instance[LocaleKeys.RyujinxInfo]);
return;
}
#if RELEASE
await PerformanceCheck();
#endif
Logger.RestartTime();
if (SelectedIcon == null)
{
SelectedIcon = ApplicationLibrary.GetApplicationIcon(path);
}
PrepareLoadScreen();
RendererControl = new RendererHost(ConfigurationState.Instance.Logger.GraphicsDebugLevel);
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl)
{
RendererControl.CreateOpenGL();
}
else
{
RendererControl.CreateVulkan();
}
AppHost = new AppHost(
RendererControl,
InputManager,
path,
VirtualFileSystem,
ContentManager,
AccountManager,
UserChannelPersistence,
this,
TopLevel);
async void Action()
{
if (!await AppHost.LoadGuestApplication())
{
AppHost.DisposeContext();
AppHost = null;
return;
}
CanUpdate = false;
LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance[LocaleKeys.LoadingHeading], AppHost.Device.Application.TitleName) : titleName;
TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
SwitchToRenderer(startFullscreen);
_currentEmulatedGamePath = path;
Thread gameThread = new(InitializeGame) { Name = "GUI.WindowThread" };
gameThread.Start();
}
Dispatcher.UIThread.Post(Action);
}
public void SwitchToRenderer(bool startFullscreen)
{
Dispatcher.UIThread.Post(() =>
{
SwitchToGameControl(startFullscreen);
SetMainContent(RendererControl);
RendererControl.Focus();
});
}
public void UpdateGameMetadata(string titleId)
{
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
{
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
}
});
}
public void RefreshFirmwareStatus()
{
SystemVersion version = null;
try
{
version = ContentManager.GetCurrentFirmwareVersion();
}
catch (Exception) { }
bool hasApplet = false;
if (version != null)
{
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarSystemVersion,
version.VersionString);
hasApplet = version.Major > 3;
}
else
{
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarSystemVersion, "0.0");
}
IsAppletMenuActive = hasApplet;
}
public void AppHost_AppExit(object sender, EventArgs e)
{
if (IsClosing)
{
return;
}
IsGameRunning = false;
Dispatcher.UIThread.InvokeAsync(() =>
{
ShowMenuAndStatusBar = true;
ShowContent = true;
ShowLoadProgress = false;
IsLoadingIndeterminate = false;
CanUpdate = true;
Cursor = Cursor.Default;
SetMainContent(null);
AppHost = null;
HandleRelaunch();
});
RendererControl.RendererInitialized -= GlRenderer_Created;
RendererControl = null;
SelectedIcon = null;
Dispatcher.UIThread.InvokeAsync(() =>
{
Title = $"Ryujinx {Program.Version}";
});
}
public void ToggleFullscreen()
{
if (Environment.TickCount64 - LastFullscreenToggle < HotKeyPressDelayMs)
{
return;
}
LastFullscreenToggle = Environment.TickCount64;
if (WindowState == WindowState.FullScreen)
{
WindowState = WindowState.Normal;
if (IsGameRunning)
{
ShowMenuAndStatusBar = true;
}
}
else
{
WindowState = WindowState.FullScreen;
if (IsGameRunning)
{
ShowMenuAndStatusBar = false;
}
}
IsFullScreen = WindowState == WindowState.FullScreen;
}
public static void SaveConfig()
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
public static async Task PerformanceCheck()
{
if (ConfigurationState.Instance.Logger.EnableTrace.Value)
{
string mainMessage = LocaleManager.Instance[LocaleKeys.DialogPerformanceCheckLoggingEnabledMessage];
string secondaryMessage = LocaleManager.Instance[LocaleKeys.DialogPerformanceCheckLoggingEnabledConfirmMessage];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
mainMessage,
secondaryMessage,
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result != UserResult.Yes)
{
ConfigurationState.Instance.Logger.EnableTrace.Value = false;
SaveConfig();
}
}
if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
{
string mainMessage = LocaleManager.Instance[LocaleKeys.DialogPerformanceCheckShaderDumpEnabledMessage];
string secondaryMessage = LocaleManager.Instance[LocaleKeys.DialogPerformanceCheckShaderDumpEnabledConfirmMessage];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
mainMessage,
secondaryMessage,
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result != UserResult.Yes)
{
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
SaveConfig();
}
}
}
#endregion
}
}