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ryujinx-final/Ryujinx.Common
2022-01-24 18:49:14 +01:00
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Collections Implement and use an Interval Tree for the MultiRangeList (#2641) 2021-09-19 14:55:07 +02:00
Configuration Implement analog stick range modifier (#2783) 2022-01-03 12:49:29 +01:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
GraphicsDriver Data should not be public for nvapi unicode string 2021-04-18 17:34:01 +01:00
Logging Add new release system 2022-01-22 17:56:09 +01:00
Memory hle: Make Ryujinx.HLE project entirely safe (#2789) 2021-11-01 19:38:13 -03:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901) 2021-12-04 20:02:30 -03:00
SystemInfo Revise SystemInfo (#2047) 2021-03-01 15:22:00 +11:00
Utilities hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformations.cs Fix regression on PR builds version number since new release system 2022-01-24 18:49:14 +01:00
Ryujinx.Common.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
XXHash128.cs Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00