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ryujinx-final/Ryujinx.Memory/WindowsShared/PlaceholderManager.cs
gdk 93dd6d525a Fix potential issue with partial unmap
We must also do the unmap operation with the RWLock, otherwise faults on the unmapped region will cause crashes and the whole thing becomes pointless
2022-09-10 16:23:49 +02:00

708 lines
No EOL
28 KiB
C#

using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Memory.WindowsShared
{
/// <summary>
/// Windows memory placeholder manager.
/// </summary>
[SupportedOSPlatform("windows")]
class PlaceholderManager
{
private const int InitialOverlapsSize = 10;
private readonly MappingTree<ulong> _mappings;
private readonly MappingTree<MemoryPermission> _protections;
private readonly IntPtr _partialUnmapStatePtr;
private readonly Thread _partialUnmapTrimThread;
/// <summary>
/// Creates a new instance of the Windows memory placeholder manager.
/// </summary>
public PlaceholderManager()
{
_mappings = new MappingTree<ulong>();
_protections = new MappingTree<MemoryPermission>();
_partialUnmapStatePtr = PartialUnmapState.GlobalState;
_partialUnmapTrimThread = new Thread(TrimThreadLocalMapLoop);
_partialUnmapTrimThread.Name = "CPU.PartialUnmapTrimThread";
_partialUnmapTrimThread.IsBackground = true;
_partialUnmapTrimThread.Start();
}
/// <summary>
/// Gets a reference to the partial unmap state struct.
/// </summary>
/// <returns>A reference to the partial unmap state struct</returns>
private unsafe ref PartialUnmapState GetPartialUnmapState()
{
return ref Unsafe.AsRef<PartialUnmapState>((void*)_partialUnmapStatePtr);
}
/// <summary>
/// Trims inactive threads from the partial unmap state's thread mapping every few seconds.
/// Should be run in a Background thread so that it doesn't stop the program from closing.
/// </summary>
private void TrimThreadLocalMapLoop()
{
while (true)
{
Thread.Sleep(2000);
GetPartialUnmapState().TrimThreads();
}
}
/// <summary>
/// Reserves a range of the address space to be later mapped as shared memory views.
/// </summary>
/// <param name="address">Start address of the region to reserve</param>
/// <param name="size">Size in bytes of the region to reserve</param>
public void ReserveRange(ulong address, ulong size)
{
lock (_mappings)
{
_mappings.Add(new RangeNode<ulong>(address, address + size, ulong.MaxValue));
}
lock (_protections)
{
_protections.Add(new RangeNode<MemoryPermission>(address, size, MemoryPermission.None));
}
}
/// <summary>
/// Unreserves a range of memory that has been previously reserved with <see cref="ReserveRange"/>.
/// </summary>
/// <param name="address">Start address of the region to unreserve</param>
/// <param name="size">Size in bytes of the region to unreserve</param>
/// <exception cref="WindowsApiException">Thrown when the Windows API returns an error unreserving the memory</exception>
public void UnreserveRange(ulong address, ulong size)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int count;
lock (_mappings)
{
count = _mappings.GetNodes(address, endAddress, ref overlaps);
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
if (IsMapped(overlap.Value))
{
if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlap.Start, 2))
{
throw new WindowsApiException("UnmapViewOfFile2");
}
}
_mappings.Remove(overlap);
}
}
RemoveProtection(address, size);
}
/// <summary>
/// Maps a shared memory view on a previously reserved memory region.
/// </summary>
/// <param name="sharedMemory">Shared memory that will be the backing storage for the view</param>
/// <param name="srcOffset">Offset in the shared memory to map</param>
/// <param name="location">Address to map the view into</param>
/// <param name="size">Size of the view in bytes</param>
/// <param name="owner">Memory block that owns the mapping</param>
public void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size, MemoryBlock owner)
{
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
{
UnmapViewInternal(sharedMemory, location, size, owner, updateProtection: false);
MapViewInternal(sharedMemory, srcOffset, location, size);
}
finally
{
partialUnmapLock.ReleaseReaderLock();
}
}
/// <summary>
/// Maps a shared memory view on a previously reserved memory region.
/// </summary>
/// <param name="sharedMemory">Shared memory that will be the backing storage for the view</param>
/// <param name="srcOffset">Offset in the shared memory to map</param>
/// <param name="location">Address to map the view into</param>
/// <param name="size">Size of the view in bytes</param>
/// <exception cref="WindowsApiException">Thrown when the Windows API returns an error mapping the memory</exception>
private void MapViewInternal(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size)
{
SplitForMap((ulong)location, (ulong)size, srcOffset);
var ptr = WindowsApi.MapViewOfFile3(
sharedMemory,
WindowsApi.CurrentProcessHandle,
location,
srcOffset,
size,
0x4000,
MemoryProtection.ReadWrite,
IntPtr.Zero,
0);
if (ptr == IntPtr.Zero)
{
throw new WindowsApiException("MapViewOfFile3");
}
UpdateProtection((ulong)location, (ulong)size, MemoryPermission.ReadAndWrite);
}
/// <summary>
/// Splits a larger placeholder, slicing at the start and end address, for a new memory mapping.
/// </summary>
/// <param name="address">Address to split</param>
/// <param name="size">Size of the new region</param>
/// <param name="backingOffset">Offset in the shared memory that will be mapped</param>
private void SplitForMap(ulong address, ulong size, ulong backingOffset)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
lock (_mappings)
{
int count = _mappings.GetNodes(address, endAddress, ref overlaps);
Debug.Assert(count == 1);
Debug.Assert(!IsMapped(overlaps[0].Value));
var overlap = overlaps[0];
ulong overlapStart = overlap.Start;
ulong overlapEnd = overlap.End;
ulong overlapValue = overlap.Value;
_mappings.Remove(overlap);
bool overlapStartsBefore = overlapStart < address;
bool overlapEndsAfter = overlapEnd > endAddress;
if (overlapStartsBefore && overlapEndsAfter)
{
CheckFreeResult(WindowsApi.VirtualFree(
(IntPtr)address,
(IntPtr)size,
AllocationType.Release | AllocationType.PreservePlaceholder));
_mappings.Add(new RangeNode<ulong>(overlapStart, address, overlapValue));
_mappings.Add(new RangeNode<ulong>(endAddress, overlapEnd, AddBackingOffset(overlapValue, endAddress - overlapStart)));
}
else if (overlapStartsBefore)
{
ulong overlappedSize = overlapEnd - address;
CheckFreeResult(WindowsApi.VirtualFree(
(IntPtr)address,
(IntPtr)overlappedSize,
AllocationType.Release | AllocationType.PreservePlaceholder));
_mappings.Add(new RangeNode<ulong>(overlapStart, address, overlapValue));
}
else if (overlapEndsAfter)
{
ulong overlappedSize = endAddress - overlapStart;
CheckFreeResult(WindowsApi.VirtualFree(
(IntPtr)overlapStart,
(IntPtr)overlappedSize,
AllocationType.Release | AllocationType.PreservePlaceholder));
_mappings.Add(new RangeNode<ulong>(endAddress, overlapEnd, AddBackingOffset(overlapValue, overlappedSize)));
}
_mappings.Add(new RangeNode<ulong>(address, endAddress, backingOffset));
}
}
/// <summary>
/// Unmaps a view that has been previously mapped with <see cref="MapView"/>.
/// </summary>
/// <remarks>
/// For "partial unmaps" (when not the entire mapped range is being unmapped), it might be
/// necessary to unmap the whole range and then remap the sub-ranges that should remain mapped.
/// </remarks>
/// <param name="sharedMemory">Shared memory that the view being unmapped belongs to</param>
/// <param name="location">Address to unmap</param>
/// <param name="size">Size of the region to unmap in bytes</param>
/// <param name="owner">Memory block that owns the mapping</param>
public void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
{
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
{
UnmapViewInternal(sharedMemory, location, size, owner, updateProtection: true);
}
finally
{
partialUnmapLock.ReleaseReaderLock();
}
}
/// <summary>
/// Unmaps a view that has been previously mapped with <see cref="MapView"/>.
/// </summary>
/// <remarks>
/// For "partial unmaps" (when not the entire mapped range is being unmapped), it might be
/// necessary to unmap the whole range and then remap the sub-ranges that should remain mapped.
/// </remarks>
/// <param name="sharedMemory">Shared memory that the view being unmapped belongs to</param>
/// <param name="location">Address to unmap</param>
/// <param name="size">Size of the region to unmap in bytes</param>
/// <param name="owner">Memory block that owns the mapping</param>
/// <param name="updateProtection">Indicates if the memory protections should be updated after the unmap</param>
/// <exception cref="WindowsApiException">Thrown when the Windows API returns an error unmapping or remapping the memory</exception>
private void UnmapViewInternal(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner, bool updateProtection)
{
ulong startAddress = (ulong)location;
ulong unmapSize = (ulong)size;
ulong endAddress = startAddress + unmapSize;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int count;
lock (_mappings)
{
count = _mappings.GetNodes(startAddress, endAddress, ref overlaps);
}
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
if (IsMapped(overlap.Value))
{
lock (_mappings)
{
_mappings.Remove(overlap);
_mappings.Add(new RangeNode<ulong>(overlap.Start, overlap.End, ulong.MaxValue));
}
bool overlapStartsBefore = overlap.Start < startAddress;
bool overlapEndsAfter = overlap.End > endAddress;
if (overlapStartsBefore || overlapEndsAfter)
{
// If the overlap extends beyond the region we are unmapping,
// then we need to re-map the regions that are supposed to remain mapped.
// This is necessary because Windows does not support partial view unmaps.
// That is, you can only fully unmap a view that was previously mapped, you can't just unmap a chunck of it.
ref var partialUnmapState = ref GetPartialUnmapState();
ref var partialUnmapLock = ref partialUnmapState.PartialUnmapLock;
partialUnmapLock.UpgradeToWriterLock();
try
{
partialUnmapState.PartialUnmapsCount++;
if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlap.Start, 2))
{
throw new WindowsApiException("UnmapViewOfFile2");
}
if (overlapStartsBefore)
{
ulong remapSize = startAddress - overlap.Start;
MapViewInternal(sharedMemory, overlap.Value, (IntPtr)overlap.Start, (IntPtr)remapSize);
RestoreRangeProtection(overlap.Start, remapSize);
}
if (overlapEndsAfter)
{
ulong overlappedSize = endAddress - overlap.Start;
ulong remapBackingOffset = overlap.Value + overlappedSize;
ulong remapAddress = overlap.Start + overlappedSize;
ulong remapSize = overlap.End - endAddress;
MapViewInternal(sharedMemory, remapBackingOffset, (IntPtr)remapAddress, (IntPtr)remapSize);
RestoreRangeProtection(remapAddress, remapSize);
}
}
finally
{
partialUnmapLock.DowngradeFromWriterLock();
}
}
else if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlap.Start, 2))
{
throw new WindowsApiException("UnmapViewOfFile2");
}
}
}
CoalesceForUnmap(startAddress, unmapSize, owner);
if (updateProtection)
{
UpdateProtection(startAddress, unmapSize, MemoryPermission.None);
}
}
/// <summary>
/// Coalesces adjacent placeholders after unmap.
/// </summary>
/// <param name="address">Address of the region that was unmapped</param>
/// <param name="size">Size of the region that was unmapped in bytes</param>
/// <param name="owner">Memory block that owns the mapping</param>
private void CoalesceForUnmap(ulong address, ulong size, MemoryBlock owner)
{
ulong endAddress = address + size;
ulong blockAddress = (ulong)owner.Pointer;
ulong blockEnd = blockAddress + owner.Size;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int unmappedCount = 0;
lock (_mappings)
{
int count = _mappings.GetNodes(address, endAddress, ref overlaps);
if (count == 0)
{
// Nothing to coalesce if we no overlaps.
return;
}
RangeNode<ulong> predecessor = overlaps[0].Predecessor;
RangeNode<ulong> successor = overlaps[count - 1].Successor;
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
if (!IsMapped(overlap.Value))
{
address = Math.Min(address, overlap.Start);
endAddress = Math.Max(endAddress, overlap.End);
_mappings.Remove(overlap);
unmappedCount++;
}
}
if (predecessor != null && !IsMapped(predecessor.Value) && predecessor.Start >= blockAddress)
{
address = Math.Min(address, predecessor.Start);
_mappings.Remove(predecessor);
unmappedCount++;
}
if (successor != null && !IsMapped(successor.Value) && successor.End <= blockEnd)
{
endAddress = Math.Max(endAddress, successor.End);
_mappings.Remove(successor);
unmappedCount++;
}
_mappings.Add(new RangeNode<ulong>(address, endAddress, ulong.MaxValue));
}
if (unmappedCount > 1)
{
size = endAddress - address;
CheckFreeResult(WindowsApi.VirtualFree(
(IntPtr)address,
(IntPtr)size,
AllocationType.Release | AllocationType.CoalescePlaceholders));
}
}
/// <summary>
/// Reprotects a region of memory that has been mapped.
/// </summary>
/// <param name="address">Address of the region to reprotect</param>
/// <param name="size">Size of the region to reprotect in bytes</param>
/// <param name="permission">New permissions</param>
/// <returns>True if the reprotection was successful, false otherwise</returns>
public bool ReprotectView(IntPtr address, IntPtr size, MemoryPermission permission)
{
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
{
return ReprotectViewInternal(address, size, permission, false);
}
finally
{
partialUnmapLock.ReleaseReaderLock();
}
}
/// <summary>
/// Reprotects a region of memory that has been mapped.
/// </summary>
/// <param name="address">Address of the region to reprotect</param>
/// <param name="size">Size of the region to reprotect in bytes</param>
/// <param name="permission">New permissions</param>
/// <param name="throwOnError">Throw an exception instead of returning an error if the operation fails</param>
/// <returns>True if the reprotection was successful or if <paramref name="throwOnError"/> is true, false otherwise</returns>
/// <exception cref="WindowsApiException">If <paramref name="throwOnError"/> is true, it is thrown when the Windows API returns an error reprotecting the memory</exception>
private bool ReprotectViewInternal(IntPtr address, IntPtr size, MemoryPermission permission, bool throwOnError)
{
ulong reprotectAddress = (ulong)address;
ulong reprotectSize = (ulong)size;
ulong endAddress = reprotectAddress + reprotectSize;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int count;
lock (_mappings)
{
count = _mappings.GetNodes(reprotectAddress, endAddress, ref overlaps);
}
bool success = true;
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
ulong mappedAddress = overlap.Start;
ulong mappedSize = overlap.End - overlap.Start;
if (mappedAddress < reprotectAddress)
{
ulong delta = reprotectAddress - mappedAddress;
mappedAddress = reprotectAddress;
mappedSize -= delta;
}
ulong mappedEndAddress = mappedAddress + mappedSize;
if (mappedEndAddress > endAddress)
{
ulong delta = mappedEndAddress - endAddress;
mappedSize -= delta;
}
if (!WindowsApi.VirtualProtect((IntPtr)mappedAddress, (IntPtr)mappedSize, WindowsApi.GetProtection(permission), out _))
{
if (throwOnError)
{
throw new WindowsApiException("VirtualProtect");
}
success = false;
}
}
UpdateProtection(reprotectAddress, reprotectSize, permission);
return success;
}
/// <summary>
/// Checks the result of a VirtualFree operation, throwing if needed.
/// </summary>
/// <param name="success">Operation result</param>
/// <exception cref="WindowsApiException">Thrown if <paramref name="success"/> is false</exception>
private static void CheckFreeResult(bool success)
{
if (!success)
{
throw new WindowsApiException("VirtualFree");
}
}
/// <summary>
/// Adds an offset to a backing offset. This will do nothing if the backing offset is the special "unmapped" value.
/// </summary>
/// <param name="backingOffset">Backing offset</param>
/// <param name="offset">Offset to be added</param>
/// <returns>Added offset or just <paramref name="backingOffset"/> if the region is unmapped</returns>
private static ulong AddBackingOffset(ulong backingOffset, ulong offset)
{
if (backingOffset == ulong.MaxValue)
{
return backingOffset;
}
return backingOffset + offset;
}
/// <summary>
/// Checks if a region is unmapped.
/// </summary>
/// <param name="backingOffset">Backing offset to check</param>
/// <returns>True if the backing offset is the special "unmapped" value, false otherwise</returns>
private static bool IsMapped(ulong backingOffset)
{
return backingOffset != ulong.MaxValue;
}
/// <summary>
/// Adds a protection to the list of protections.
/// </summary>
/// <param name="address">Address of the protected region</param>
/// <param name="size">Size of the protected region in bytes</param>
/// <param name="permission">Memory permissions of the region</param>
private void UpdateProtection(ulong address, ulong size, MemoryPermission permission)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
int count;
lock (_protections)
{
count = _protections.GetNodes(address, endAddress, ref overlaps);
if (count == 1 &&
overlaps[0].Start <= address &&
overlaps[0].End >= endAddress &&
overlaps[0].Value == permission)
{
return;
}
ulong startAddress = address;
for (int index = 0; index < count; index++)
{
var protection = overlaps[index];
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
MemoryPermission protPermission = protection.Value;
_protections.Remove(protection);
if (protection.Value == permission)
{
if (startAddress > protAddress)
{
startAddress = protAddress;
}
if (endAddress < protEndAddress)
{
endAddress = protEndAddress;
}
}
else
{
if (startAddress > protAddress)
{
_protections.Add(new RangeNode<MemoryPermission>(protAddress, startAddress, protPermission));
}
if (endAddress < protEndAddress)
{
_protections.Add(new RangeNode<MemoryPermission>(endAddress, protEndAddress, protPermission));
}
}
}
_protections.Add(new RangeNode<MemoryPermission>(startAddress, endAddress, permission));
}
}
/// <summary>
/// Removes protection from the list of protections.
/// </summary>
/// <param name="address">Address of the protected region</param>
/// <param name="size">Size of the protected region in bytes</param>
private void RemoveProtection(ulong address, ulong size)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
int count;
lock (_protections)
{
count = _protections.GetNodes(address, endAddress, ref overlaps);
for (int index = 0; index < count; index++)
{
var protection = overlaps[index];
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
MemoryPermission protPermission = protection.Value;
_protections.Remove(protection);
if (address > protAddress)
{
_protections.Add(new RangeNode<MemoryPermission>(protAddress, address, protPermission));
}
if (endAddress < protEndAddress)
{
_protections.Add(new RangeNode<MemoryPermission>(endAddress, protEndAddress, protPermission));
}
}
}
}
/// <summary>
/// Restores the protection of a given memory region that was remapped, using the protections list.
/// </summary>
/// <param name="address">Address of the remapped region</param>
/// <param name="size">Size of the remapped region in bytes</param>
private void RestoreRangeProtection(ulong address, ulong size)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
int count;
lock (_protections)
{
count = _protections.GetNodes(address, endAddress, ref overlaps);
}
ulong startAddress = address;
for (int index = 0; index < count; index++)
{
var protection = overlaps[index];
// If protection is R/W we don't need to reprotect as views are initially mapped as R/W.
if (protection.Value == MemoryPermission.ReadAndWrite)
{
continue;
}
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
if (protAddress < address)
{
protAddress = address;
}
if (protEndAddress > endAddress)
{
protEndAddress = endAddress;
}
ReprotectViewInternal((IntPtr)protAddress, (IntPtr)(protEndAddress - protAddress), protection.Value, true);
}
}
}
}