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ryujinx-final/Ryujinx.HLE/HOS/Tamper/CompilationContext.cs
Caian Benedicto 0c1ea1212a
Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine

* Implement Atmosphere opcodes 0, 4 and 9

* Add missing TamperCompilationException class

* Implement Atmosphere conditional and loop opcodes 1, 2 and 3

* Inplement input conditional opcode 8

* Add register store opcode A

* Implement extended pause/resume opcodes FF0 and FF1

* Implement extended log opcode FFF

* Implement extended register conditional opcode C0

* Refactor TamperProgram to an interface

* Moved Atmosphere classes to a separate subdirectory

* Fix OpProcCtrl class not setting process

* Implement extended register save/restore opcodes C1, C2 and C3

* Refactor code emitters to separate classes

* Supress memory access errors from the Tamper Machine

* Add debug information to tamper register and memory writes

* Add block stack check to Atmosphere Cheat compiler

* Add handheld input support to Tamper Machine

* Fix code styling

* Fix build id and cheat case mismatch

* Fix invalid immediate size selection

* Print build ids of the title

* Prevent Tamper Machine from change code regions

* Remove Atmosphere namespace

* Remove empty cheats from the list

* Prevent code modification without disabling the tampering

* Fix missing addressing mode in LoadRegisterWithMemory

* Fix wrong addressing in RegisterConditional

* Add name to the tamper machine thread

* Fix code styling
2021-03-27 15:12:05 +01:00

75 lines
2.3 KiB
C#

using Ryujinx.HLE.HOS.Tamper.Operations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Tamper
{
class CompilationContext
{
public OperationBlock CurrentBlock => BlockStack.Peek();
public List<IOperation> CurrentOperations => CurrentBlock.Operations;
public ITamperedProcess Process { get; }
public Parameter<long> PressedKeys { get; }
public Stack<OperationBlock> BlockStack { get; }
public Dictionary<byte, Register> Registers { get; }
public Dictionary<byte, Register> SavedRegisters { get; }
public Dictionary<byte, Register> StaticRegisters { get; }
public ulong ExeAddress { get; }
public ulong HeapAddress { get; }
public CompilationContext(ulong exeAddress, ulong heapAddress, ITamperedProcess process)
{
Process = process;
PressedKeys = new Parameter<long>(0);
BlockStack = new Stack<OperationBlock>();
Registers = new Dictionary<byte, Register>();
SavedRegisters = new Dictionary<byte, Register>();
StaticRegisters = new Dictionary<byte, Register>();
ExeAddress = exeAddress;
HeapAddress = heapAddress;
}
public Register GetRegister(byte index)
{
if (Registers.TryGetValue(index, out Register register))
{
return register;
}
register = new Register($"R_{index:X2}");
Registers.Add(index, register);
return register;
}
public Register GetSavedRegister(byte index)
{
if (SavedRegisters.TryGetValue(index, out Register register))
{
return register;
}
register = new Register($"S_{index:X2}");
SavedRegisters.Add(index, register);
return register;
}
public Register GetStaticRegister(byte index)
{
if (SavedRegisters.TryGetValue(index, out Register register))
{
return register;
}
register = new Register($"T_{index:X2}");
SavedRegisters.Add(index, register);
return register;
}
}
}