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ryujinx-final/Ryujinx.HLE/HOS/Services/Audio/AudioOutManagerServer.cs
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00

162 lines
6.7 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Services.Audio.AudioOut;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Audio
{
[Service("audout:u")]
class AudioOutManagerServer : IpcService
{
private const int AudioOutNameSize = 0x100;
private IAudioOutManager _impl;
public AudioOutManagerServer(ServiceCtx context) : this(context, new AudioOutManager(context.Device.System.AudioOutputManager)) { }
public AudioOutManagerServer(ServiceCtx context, IAudioOutManager impl) : base(context.Device.System.AudOutServer)
{
_impl = impl;
}
[CommandHipc(0)]
// ListAudioOuts() -> (u32, buffer<bytes, 6>)
public ResultCode ListAudioOuts(ServiceCtx context)
{
string[] deviceNames = _impl.ListAudioOuts();
ulong position = context.Request.ReceiveBuff[0].Position;
ulong size = context.Request.ReceiveBuff[0].Size;
ulong basePosition = position;
int count = 0;
foreach (string name in deviceNames)
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + (ulong)buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write(position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioOutNameSize - buffer.Length);
position += AudioOutNameSize;
count++;
}
context.ResponseData.Write(count);
return ResultCode.Success;
}
[CommandHipc(1)]
// OpenAudioOut(AudioOutInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process> process_handle, buffer<bytes, 5> name_in)
// -> (AudioOutInputConfiguration output_config, object<nn::audio::detail::IAudioOut>, buffer<bytes, 6> name_out)
public ResultCode OpenAudioOut(ServiceCtx context)
{
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
ulong deviceNameInputPosition = context.Request.SendBuff[0].Position;
ulong deviceNameInputSize = context.Request.SendBuff[0].Size;
ulong deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
ulong deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, (long)deviceNameInputSize);
ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle, context.Device.Configuration.AudioVolume);
if (resultCode == ResultCode.Success)
{
context.ResponseData.WriteStruct(outputConfiguration);
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
context.Memory.Write(deviceNameOutputPosition, outputDeviceNameRaw);
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + (ulong)outputDeviceNameRaw.Length, AudioOutNameSize - outputDeviceNameRaw.Length);
MakeObject(context, new AudioOutServer(obj));
}
return resultCode;
}
[CommandHipc(2)] // 3.0.0+
// ListAudioOutsAuto() -> (u32, buffer<bytes, 0x22>)
public ResultCode ListAudioOutsAuto(ServiceCtx context)
{
string[] deviceNames = _impl.ListAudioOuts();
(ulong position, ulong size) = context.Request.GetBufferType0x22();
ulong basePosition = position;
int count = 0;
foreach (string name in deviceNames)
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + (ulong)buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write(position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioOutNameSize - buffer.Length);
position += AudioOutNameSize;
count++;
}
context.ResponseData.Write(count);
return ResultCode.Success;
}
[CommandHipc(3)] // 3.0.0+
// OpenAudioOut(AudioOutInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process> process_handle, buffer<bytes, 0x21> name_in)
// -> (AudioOutInputConfiguration output_config, object<nn::audio::detail::IAudioOut>, buffer<bytes, 0x22> name_out)
public ResultCode OpenAudioOutAuto(ServiceCtx context)
{
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
(ulong deviceNameInputPosition, ulong deviceNameInputSize) = context.Request.GetBufferType0x21();
(ulong deviceNameOutputPosition, ulong deviceNameOutputSize) = context.Request.GetBufferType0x22();
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, (long)deviceNameInputSize);
ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle, context.Device.Configuration.AudioVolume);
if (resultCode == ResultCode.Success)
{
context.ResponseData.WriteStruct(outputConfiguration);
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
context.Memory.Write(deviceNameOutputPosition, outputDeviceNameRaw);
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + (ulong)outputDeviceNameRaw.Length, AudioOutNameSize - outputDeviceNameRaw.Length);
MakeObject(context, new AudioOutServer(obj));
}
return resultCode;
}
}
}