99ffc061d3
* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static. |
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.. | ||
Cache | ||
DiskCache | ||
HashTable | ||
CachedShaderProgram.cs | ||
CachedShaderStage.cs | ||
ComputeShaderCacheHashTable.cs | ||
GpuAccessor.cs | ||
GpuAccessorBase.cs | ||
GpuAccessorState.cs | ||
GpuChannelComputeState.cs | ||
GpuChannelGraphicsState.cs | ||
GpuChannelPoolState.cs | ||
ResourceCounts.cs | ||
ShaderAddresses.cs | ||
ShaderCache.cs | ||
ShaderCacheHashTable.cs | ||
ShaderCacheState.cs | ||
ShaderCodeAccessor.cs | ||
ShaderDumper.cs | ||
ShaderDumpPaths.cs | ||
ShaderSpecializationList.cs | ||
ShaderSpecializationState.cs | ||
TransformFeedbackDescriptor.cs |