9abdba5539
This fix reverb 3d mono rendering using -1 instead of 1 for delay line offset. I also did some clean up as this value is now used by all channel variants. Now Resident Evil 6 goes in-gane. |
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AdpcmDataSourceCommandVersion1.cs | ||
AuxiliaryBufferCommand.cs | ||
BiquadFilterCommand.cs | ||
CircularBufferSinkCommand.cs | ||
ClearMixBufferCommand.cs | ||
CommandList.cs | ||
CommandType.cs | ||
CopyMixBufferCommand.cs | ||
DataSourceVersion2Command.cs | ||
DelayCommand.cs | ||
DepopForMixBuffersCommand.cs | ||
DepopPrepareCommand.cs | ||
DeviceSinkCommand.cs | ||
DownMixSurroundToStereoCommand.cs | ||
ICommand.cs | ||
MixCommand.cs | ||
MixRampCommand.cs | ||
MixRampGroupedCommand.cs | ||
PcmFloatDataSourceCommandVersion1.cs | ||
PcmInt16DataSourceCommandVersion1.cs | ||
PerformanceCommand.cs | ||
Reverb3dCommand.cs | ||
ReverbCommand.cs | ||
UpsampleCommand.cs | ||
VolumeCommand.cs | ||
VolumeRampCommand.cs |