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ryujinx-final/Ryujinx.Graphics.Gpu/Engine
gdkchan a10b2c5ff2
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
2021-06-24 01:51:41 +02:00
..
GPFifo Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MME Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
Compute.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
IbStreamer.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
Inline2Memory.cs Fix compute reserved constant buffer updates (#1892) 2021-01-10 21:02:58 +01:00
MethodClear.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MethodConditionalRendering.cs Fix conditional rendering without queries (#1965) 2021-01-27 08:42:12 +11:00
MethodCopyBuffer.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MethodCopyTexture.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MethodDraw.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
MethodReport.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MethodUniformBufferBind.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
MethodUniformBufferUpdate.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00