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ryujinx-final/Ryujinx.Graphics.OpenGL/Helper/GLXHelper.cs
Isaac Marovitz 0fbcd630bc
Replace DllImport usage with LibraryImport (#4084)
* Replace usage of `DllImport` with `LibraryImport`

* Mark methods as `partial`

* Marshalling

* More `partial` & marshalling

* More `partial` and marshalling

* More partial and marshalling

* Update GdiPlusHelper to LibraryImport

* Unicorn

* More Partial

* Marshal

* Specify EntryPoint

* Specify EntryPoint

* Change GlobalMemoryStatusEx to LibraryImport

* Change RegisterClassEx to LibraryImport

* Define EntryPoints

* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move return mashal

* Remove calling convention specification

* Remove calling conventions

* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-15 18:07:31 +01:00

36 lines
1 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.OpenGL.Helper
{
[SupportedOSPlatform("linux")]
internal static partial class GLXHelper
{
private const string LibraryName = "glx.dll";
static GLXHelper()
{
NativeLibrary.SetDllImportResolver(typeof(GLXHelper).Assembly, (name, assembly, path) =>
{
if (name != LibraryName)
{
return IntPtr.Zero;
}
if (!NativeLibrary.TryLoad("libGL.so.1", assembly, path, out IntPtr result))
{
if (!NativeLibrary.TryLoad("libGL.so", assembly, path, out result))
{
return IntPtr.Zero;
}
}
return result;
});
}
[LibraryImport(LibraryName, EntryPoint = "glXGetCurrentContext")]
public static partial IntPtr GetCurrentContext();
}
}