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ryujinx-final/Ryujinx.HLE/HOS/Services/Ldn/NetworkInterface.cs
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00

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1.9 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Net;
namespace Ryujinx.HLE.HOS.Services.Ldn
{
internal class NetworkInterface
{
public ResultCode NifmState { get; set; }
public KEvent StateChangeEvent { get; private set; }
private NetworkState _state;
public NetworkInterface(Horizon system)
{
// TODO(Ac_K): Determine where the internal state is set.
NifmState = ResultCode.Success;
StateChangeEvent = new KEvent(system.KernelContext);
_state = NetworkState.None;
}
public ResultCode Initialize(int unknown, int version, IPAddress ipv4Address, IPAddress subnetMaskAddress)
{
// TODO(Ac_K): Call nn::nifm::InitializeSystem().
// If the call failed, it returns the result code.
// If the call succeed, it signal and clear an event then start a new thread named nn.ldn.NetworkInterfaceMonitor.
Logger.Stub?.PrintStub(LogClass.ServiceLdn, new { version });
// NOTE: Since we don't support ldn for now, we can return this following result code to make it disabled.
return ResultCode.DeviceDisabled;
}
public ResultCode GetState(out NetworkState state)
{
// Return ResultCode.InvalidArgument if _state is null, doesn't occur in our case.
state = _state;
return ResultCode.Success;
}
public ResultCode Finalize()
{
// TODO(Ac_K): Finalize nifm service then kill the thread named nn.ldn.NetworkInterfaceMonitor.
_state = NetworkState.None;
StateChangeEvent.WritableEvent.Signal();
StateChangeEvent.WritableEvent.Clear();
Logger.Stub?.PrintStub(LogClass.ServiceLdn);
return ResultCode.Success;
}
}
}