a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements |
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assets | ||
AboutWindow.cs | ||
AboutWindow.glade | ||
ApplicationAddedEventArgs.cs | ||
ApplicationCountUpdatedEventArgs.cs | ||
ApplicationData.cs | ||
ApplicationLibrary.cs | ||
ApplicationMetadata.cs | ||
ControllerWindow.cs | ||
ControllerWindow.glade | ||
DlcWindow.cs | ||
DlcWindow.glade | ||
GameTableContextMenu.cs | ||
GLRenderer.cs | ||
GtkDialog.cs | ||
GtkHostUiHandler.cs | ||
InputDialog.cs | ||
JoystickController.cs | ||
KeyboardController.cs | ||
MainWindow.cs | ||
MainWindow.glade | ||
Migration.cs | ||
ProfileDialog.cs | ||
ProfileDialog.glade | ||
SaveImporter.cs | ||
SettingsWindow.cs | ||
SettingsWindow.glade | ||
StatusUpdatedEventArgs.cs | ||
TitleUpdateWindow.cs | ||
TitleUpdateWindow.glade |