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ryujinx-final/Ryujinx/Ui/MainWindow.cs
Mary a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00

1335 lines
49 KiB
C#

using ARMeilleure.Translation.PTC;
using Gtk;
using LibHac.Common;
using LibHac.Ns;
using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.Debugger.Profiler;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class MainWindow : Window
{
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static HLE.Switch _emulationContext;
private static GlRenderer _glWidget;
private static GtkHostUiHandler _uiHandler;
private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
private static ListStore _tableStore;
private static bool _updatingGameTable;
private static bool _gameLoaded;
private static bool _ending;
#pragma warning disable CS0169
private static bool _debuggerOpened;
private static Debugger.Debugger _debugger;
#pragma warning restore CS0169
#pragma warning disable CS0169, CS0649, IDE0044
[GUI] MenuBar _menuBar;
[GUI] Box _footerBox;
[GUI] Box _statusBar;
[GUI] MenuItem _stopEmulation;
[GUI] MenuItem _fullScreen;
[GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallDirectory;
[GUI] MenuItem _firmwareInstallFile;
[GUI] Label _hostStatus;
[GUI] MenuItem _openDebugger;
[GUI] CheckMenuItem _iconToggle;
[GUI] CheckMenuItem _developerToggle;
[GUI] CheckMenuItem _appToggle;
[GUI] CheckMenuItem _timePlayedToggle;
[GUI] CheckMenuItem _versionToggle;
[GUI] CheckMenuItem _lastPlayedToggle;
[GUI] CheckMenuItem _fileExtToggle;
[GUI] CheckMenuItem _pathToggle;
[GUI] CheckMenuItem _fileSizeToggle;
[GUI] Label _dockedMode;
[GUI] Label _gameStatus;
[GUI] TreeView _gameTable;
[GUI] TreeSelection _gameTableSelection;
[GUI] ScrolledWindow _gameTableWindow;
[GUI] Label _gpuName;
[GUI] Label _progressLabel;
[GUI] Label _firmwareVersionLabel;
[GUI] LevelBar _progressBar;
[GUI] Box _viewBox;
[GUI] Label _vSyncStatus;
[GUI] Box _listStatusBox;
#pragma warning restore CS0649, IDE0044, CS0169
public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle)
{
builder.Autoconnect(this);
int monitorWidth = Display.PrimaryMonitor.Geometry.Width * Display.PrimaryMonitor.ScaleFactor;
int monitorHeight = Display.PrimaryMonitor.Geometry.Height * Display.PrimaryMonitor.ScaleFactor;
this.DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
this.DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
this.WindowStateEvent += MainWindow_WindowStateEvent;
this.DeleteEvent += Window_Close;
_fullScreen.Activated += FullScreen_Toggled;
this.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
this.Title = $"Ryujinx {Program.Version}";
ApplicationLibrary.ApplicationAdded += Application_Added;
ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
GlRenderer.StatusUpdatedEvent += Update_StatusBar;
_gameTable.ButtonReleaseEvent += Row_Clicked;
// First we check that a migration isn't needed. (because VirtualFileSystem will create the new directory otherwise)
bool continueWithStartup = Migration.PromptIfMigrationNeededForStartup(this, out bool migrationNeeded);
if (!continueWithStartup)
{
End(null);
}
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_contentManager = new ContentManager(_virtualFileSystem);
if (migrationNeeded)
{
bool migrationSuccessful = Migration.DoMigrationForStartup(this, _virtualFileSystem);
if (!migrationSuccessful)
{
End(null);
}
}
// Make sure that everything is loaded.
_virtualFileSystem.Reload();
ApplyTheme();
_stopEmulation.Sensitive = false;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _appToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _developerToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _versionToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _timePlayedToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _lastPlayedToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _fileExtToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
#if USE_DEBUGGING
_debugger = new Debugger.Debugger();
_openDebugger.Activated += _openDebugger_Opened;
#else
_openDebugger.Hide();
#endif
_gameTable.Model = _tableStore = new ListStore(
typeof(bool),
typeof(Gdk.Pixbuf),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(BlitStruct<ApplicationControlProperty>));
_tableStore.SetSortFunc(5, TimePlayedSort);
_tableStore.SetSortFunc(6, LastPlayedSort);
_tableStore.SetSortFunc(8, FileSizeSort);
int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId;
bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending;
_tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending);
_gameTable.EnableSearch = true;
_gameTable.SearchColumn = 2;
UpdateColumns();
UpdateGameTable();
ConfigurationState.Instance.Ui.GameDirs.Event += (sender, args) =>
{
if (args.OldValue != args.NewValue)
{
UpdateGameTable();
}
};
Task.Run(RefreshFirmwareLabel);
_statusBar.Hide();
_uiHandler = new GtkHostUiHandler(this);
}
private void MainWindow_WindowStateEvent(object o, WindowStateEventArgs args)
{
_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
}
#if USE_DEBUGGING
private void _openDebugger_Opened(object sender, EventArgs e)
{
if (_debuggerOpened)
{
return;
}
Window debugWindow = new Window("Debugger");
debugWindow.SetSizeRequest(1280, 640);
debugWindow.Child = _debugger.Widget;
debugWindow.DeleteEvent += DebugWindow_DeleteEvent;
debugWindow.ShowAll();
_debugger.Enable();
_debuggerOpened = true;
}
private void DebugWindow_DeleteEvent(object o, DeleteEventArgs args)
{
_debuggerOpened = false;
_debugger.Disable();
(_debugger.Widget.Parent as Window)?.Remove(_debugger.Widget);
}
#endif
internal static void ApplyTheme()
{
if (!ConfigurationState.Instance.Ui.EnableCustomTheme)
{
return;
}
if (File.Exists(ConfigurationState.Instance.Ui.CustomThemePath) && (System.IO.Path.GetExtension(ConfigurationState.Instance.Ui.CustomThemePath) == ".css"))
{
CssProvider cssProvider = new CssProvider();
cssProvider.LoadFromPath(ConfigurationState.Instance.Ui.CustomThemePath);
StyleContext.AddProviderForScreen(Gdk.Screen.Default, cssProvider, 800);
}
else
{
Logger.Warning?.Print(LogClass.Application, $"The \"custom_theme_path\" section in \"Config.json\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\".");
}
}
private void UpdateColumns()
{
foreach (TreeViewColumn column in _gameTable.Columns)
{
_gameTable.RemoveColumn(column);
}
CellRendererToggle favToggle = new CellRendererToggle();
favToggle.Toggled += FavToggle_Toggled;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _gameTable.AppendColumn("Fav", favToggle, "active", 0);
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _gameTable.AppendColumn("Icon", new CellRendererPixbuf(), "pixbuf", 1);
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _gameTable.AppendColumn("Application", new CellRendererText(), "text", 2);
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _gameTable.AppendColumn("Developer", new CellRendererText(), "text", 3);
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _gameTable.AppendColumn("Version", new CellRendererText(), "text", 4);
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _gameTable.AppendColumn("Time Played", new CellRendererText(), "text", 5);
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _gameTable.AppendColumn("Last Played", new CellRendererText(), "text", 6);
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _gameTable.AppendColumn("File Ext", new CellRendererText(), "text", 7);
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _gameTable.AppendColumn("File Size", new CellRendererText(), "text", 8);
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _gameTable.AppendColumn("Path", new CellRendererText(), "text", 9);
foreach (TreeViewColumn column in _gameTable.Columns)
{
switch (column.Title)
{
case "Fav":
column.SortColumnId = 0;
column.Clicked += Column_Clicked;
break;
case "Application":
column.SortColumnId = 2;
column.Clicked += Column_Clicked;
break;
case "Developer":
column.SortColumnId = 3;
column.Clicked += Column_Clicked;
break;
case "Version":
column.SortColumnId = 4;
column.Clicked += Column_Clicked;
break;
case "Time Played":
column.SortColumnId = 5;
column.Clicked += Column_Clicked;
break;
case "Last Played":
column.SortColumnId = 6;
column.Clicked += Column_Clicked;
break;
case "File Ext":
column.SortColumnId = 7;
column.Clicked += Column_Clicked;
break;
case "File Size":
column.SortColumnId = 8;
column.Clicked += Column_Clicked;
break;
case "Path":
column.SortColumnId = 9;
column.Clicked += Column_Clicked;
break;
}
}
}
private HLE.Switch InitializeSwitchInstance()
{
_virtualFileSystem.Reload();
HLE.Switch instance = new HLE.Switch(_virtualFileSystem, _contentManager, InitializeRenderer(), InitializeAudioEngine())
{
UiHandler = _uiHandler
};
instance.Initialize();
return instance;
}
internal static void UpdateGameTable()
{
if (_updatingGameTable || _gameLoaded)
{
return;
}
_updatingGameTable = true;
_tableStore.Clear();
Thread applicationLibraryThread = new Thread(() =>
{
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs,
_virtualFileSystem, ConfigurationState.Instance.System.Language);
_updatingGameTable = false;
});
applicationLibraryThread.Name = "GUI.ApplicationLibraryThread";
applicationLibraryThread.IsBackground = true;
applicationLibraryThread.Start();
}
internal void LoadApplication(string path)
{
if (_gameLoaded)
{
GtkDialog.CreateInfoDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
}
else
{
if (ConfigurationState.Instance.Logger.EnableDebug.Value)
{
MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{
Title = "Ryujinx - Warning",
Text = "You have debug logging enabled, which is designed to be used by developers only.",
SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
};
if (debugWarningDialog.Run() == (int)ResponseType.Yes)
{
ConfigurationState.Instance.Logger.EnableDebug.Value = false;
SaveConfig();
}
debugWarningDialog.Dispose();
}
if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
{
MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{
Title = "Ryujinx - Warning",
Text = "You have shader dumping enabled, which is designed to be used by developers only.",
SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
};
if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
{
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
SaveConfig();
}
shadersDumpWarningDialog.Dispose();
}
Logger.RestartTime();
HLE.Switch device = InitializeSwitchInstance();
UpdateGraphicsConfig();
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {_contentManager.GetCurrentFirmwareVersion()?.VersionString}");
if (Directory.Exists(path))
{
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(path, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
device.LoadCart(path, romFsFiles[0]);
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
device.LoadCart(path);
}
}
else if (File.Exists(path))
{
switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
{
case ".xci":
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
device.LoadXci(path);
break;
case ".nca":
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
device.LoadNca(path);
break;
case ".nsp":
case ".pfs0":
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
device.LoadNsp(path);
break;
default:
Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
try
{
device.LoadProgram(path);
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
}
break;
}
}
else
{
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
device.Dispose();
return;
}
_emulationContext = device;
_deviceExitStatus.Reset();
#if MACOS_BUILD
CreateGameWindow(device);
#else
Thread windowThread = new Thread(() =>
{
CreateGameWindow(device);
})
{
Name = "GUI.WindowThread"
};
windowThread.Start();
#endif
_gameLoaded = true;
_stopEmulation.Sensitive = true;
_firmwareInstallFile.Sensitive = false;
_firmwareInstallDirectory.Sensitive = false;
DiscordIntegrationModule.SwitchToPlayingState(device.Application.TitleIdText, device.Application.TitleName);
ApplicationLibrary.LoadAndSaveMetaData(device.Application.TitleIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
});
}
}
private void CreateGameWindow(HLE.Switch device)
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
device.Hid.Npads.AddControllers(ConfigurationState.Instance.Hid.InputConfig.Value.Select(inputConfig =>
new HLE.HOS.Services.Hid.ControllerConfig
{
Player = (PlayerIndex)inputConfig.PlayerIndex,
Type = (ControllerType)inputConfig.ControllerType
}
).ToArray());
_glWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
Application.Invoke(delegate
{
_viewBox.Remove(_gameTableWindow);
_glWidget.Expand = true;
_viewBox.Child = _glWidget;
_glWidget.ShowAll();
EditFooterForGameRender();
if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen))
{
ToggleExtraWidgets(false);
}
});
_glWidget.WaitEvent.WaitOne();
_glWidget.Start();
Ptc.Close();
PtcProfiler.Stop();
device.Dispose();
_deviceExitStatus.Set();
// NOTE: Everything that is here will not be executed when you close the UI.
Application.Invoke(delegate
{
if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen))
{
ToggleExtraWidgets(true);
}
_viewBox.Remove(_glWidget);
_glWidget.Exit();
if(_glWidget.Window != this.Window && _glWidget.Window != null)
{
_glWidget.Window.Dispose();
}
_glWidget.Dispose();
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
_viewBox.Add(_gameTableWindow);
_gameTableWindow.Expand = true;
this.Window.Title = $"Ryujinx {Program.Version}";
_emulationContext = null;
_gameLoaded = false;
_glWidget = null;
DiscordIntegrationModule.SwitchToMainMenu();
RecreateFooterForMenu();
UpdateColumns();
UpdateGameTable();
Task.Run(RefreshFirmwareLabel);
_stopEmulation.Sensitive = false;
_firmwareInstallFile.Sensitive = true;
_firmwareInstallDirectory.Sensitive = true;
});
}
private void RecreateFooterForMenu()
{
_listStatusBox.Show();
_statusBar.Hide();
}
private void EditFooterForGameRender()
{
_listStatusBox.Hide();
_statusBar.Show();
}
public void ToggleExtraWidgets(bool show)
{
if (_glWidget != null)
{
if (show)
{
_menuBar.ShowAll();
_footerBox.Show();
_statusBar.Show();
}
else
{
_menuBar.Hide();
_footerBox.Hide();
}
}
}
private static void UpdateGameMetadata(string titleId)
{
if (_gameLoaded)
{
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
});
}
}
public static void UpdateGraphicsConfig()
{
int resScale = ConfigurationState.Instance.Graphics.ResScale;
float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
}
public static void SaveConfig()
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
private void End(HLE.Switch device)
{
#if USE_DEBUGGING
_debugger.Dispose();
#endif
if (_ending)
{
return;
}
_ending = true;
if (device != null)
{
UpdateGameMetadata(device.Application.TitleIdText);
if (_glWidget != null)
{
// We tell the widget that we are exiting
_glWidget.Exit();
// Wait for the other thread to dispose the HLE context before exiting.
_deviceExitStatus.WaitOne();
}
}
Dispose();
Profile.FinishProfiling();
DiscordIntegrationModule.Exit();
Ptc.Dispose();
PtcProfiler.Dispose();
Logger.Shutdown();
Application.Quit();
}
private static IRenderer InitializeRenderer()
{
return new Renderer();
}
private static IAalOutput InitializeAudioEngine()
{
if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
{
if (SoundIoAudioOut.IsSupported)
{
return new SoundIoAudioOut();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
}
}
else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl)
{
if (OpenALAudioOut.IsSupported)
{
return new OpenALAudioOut();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
if (SoundIoAudioOut.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
SaveConfig();
return new SoundIoAudioOut();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
}
}
}
return new DummyAudioOut();
}
//Events
private void Application_Added(object sender, ApplicationAddedEventArgs args)
{
Application.Invoke(delegate
{
_tableStore.AppendValues(
args.AppData.Favorite,
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
args.AppData.Developer,
args.AppData.Version,
args.AppData.TimePlayed,
args.AppData.LastPlayed,
args.AppData.FileExtension,
args.AppData.FileSize,
args.AppData.Path,
args.AppData.ControlHolder);
});
}
private void ApplicationCount_Updated(object sender, ApplicationCountUpdatedEventArgs args)
{
Application.Invoke(delegate
{
_progressLabel.Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded";
float barValue = 0;
if (args.NumAppsFound != 0)
{
barValue = (float)args.NumAppsLoaded / args.NumAppsFound;
}
_progressBar.Value = barValue;
if (args.NumAppsLoaded == args.NumAppsFound) // Reset the vertical scrollbar to the top when titles finish loading
{
_gameTableWindow.Vadjustment.Value = 0;
}
});
}
private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
{
Application.Invoke(delegate
{
_hostStatus.Text = args.HostStatus;
_gameStatus.Text = args.GameStatus;
_gpuName.Text = args.GpuName;
_dockedMode.Text = args.DockedMode;
if (args.VSyncEnabled)
{
_vSyncStatus.Attributes = new Pango.AttrList();
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(11822, 60138, 51657));
}
else
{
_vSyncStatus.Attributes = new Pango.AttrList();
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(ushort.MaxValue, 17733, 21588));
}
});
}
private void FavToggle_Toggled(object sender, ToggledArgs args)
{
_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
bool newToggleValue = !(bool)_tableStore.GetValue(treeIter, 0);
_tableStore.SetValue(treeIter, 0, newToggleValue);
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
appMetadata.Favorite = newToggleValue;
});
}
private void Column_Clicked(object sender, EventArgs args)
{
TreeViewColumn column = (TreeViewColumn)sender;
ConfigurationState.Instance.Ui.ColumnSort.SortColumnId.Value = column.SortColumnId;
ConfigurationState.Instance.Ui.ColumnSort.SortAscending.Value = column.SortOrder == SortType.Ascending;
SaveConfig();
}
private void Row_Activated(object sender, RowActivatedArgs args)
{
_gameTableSelection.GetSelected(out TreeIter treeIter);
string path = (string)_tableStore.GetValue(treeIter, 9);
LoadApplication(path);
}
private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
{
if (args.Event.Button != 3) return;
_gameTableSelection.GetSelected(out TreeIter treeIter);
if (treeIter.UserData == IntPtr.Zero) return;
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, controlData, treeIter, _virtualFileSystem);
contextMenu.ShowAll();
contextMenu.PopupAtPointer(null);
}
private void Load_Application_File(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.nsp" );
fileChooser.Filter.AddPattern("*.pfs0");
fileChooser.Filter.AddPattern("*.xci" );
fileChooser.Filter.AddPattern("*.nca" );
fileChooser.Filter.AddPattern("*.nro" );
fileChooser.Filter.AddPattern("*.nso" );
if (fileChooser.Run() == (int)ResponseType.Accept)
{
LoadApplication(fileChooser.Filename);
}
fileChooser.Dispose();
}
private void Load_Application_Folder(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
if (fileChooser.Run() == (int)ResponseType.Accept)
{
LoadApplication(fileChooser.Filename);
}
fileChooser.Dispose();
}
private void Open_Ryu_Folder(object sender, EventArgs args)
{
Process.Start(new ProcessStartInfo()
{
FileName = _virtualFileSystem.GetBasePath(),
UseShellExecute = true,
Verb = "open"
});
}
private void Exit_Pressed(object sender, EventArgs args)
{
End(_emulationContext);
}
private void Window_Close(object sender, DeleteEventArgs args)
{
End(_emulationContext);
}
private void StopEmulation_Pressed(object sender, EventArgs args)
{
_glWidget?.Exit();
}
private void Installer_File_Pressed(object o, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open",
this,
FileChooserAction.Open,
"Cancel",
ResponseType.Cancel,
"Open",
ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.zip");
fileChooser.Filter.AddPattern("*.xci");
HandleInstallerDialog(fileChooser);
}
private void Installer_Directory_Pressed(object o, EventArgs args)
{
FileChooserDialog directoryChooser = new FileChooserDialog("Choose the firmware directory to open",
this,
FileChooserAction.SelectFolder,
"Cancel",
ResponseType.Cancel,
"Open",
ResponseType.Accept);
HandleInstallerDialog(directoryChooser);
}
private void RefreshFirmwareLabel()
{
SystemVersion currentFirmware = _contentManager.GetCurrentFirmwareVersion();
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
_firmwareVersionLabel.Text = currentFirmware != null ? currentFirmware.VersionString : "0.0.0";
return false;
}));
}
private void HandleInstallerDialog(FileChooserDialog fileChooser)
{
if (fileChooser.Run() == (int)ResponseType.Accept)
{
MessageDialog dialog = null;
try
{
string filename = fileChooser.Filename;
fileChooser.Dispose();
SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
if (firmwareVersion == null)
{
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = "Firmware not found.";
dialog.SecondaryText = $"A valid system firmware was not found in {filename}.";
Logger.Error?.Print(LogClass.Application, $"A valid system firmware was not found in {filename}.");
dialog.Run();
dialog.Hide();
dialog.Dispose();
return;
}
SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion();
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";
if (currentVersion != null)
{
dialogMessage += $"This will replace the current system version {currentVersion.VersionString}. ";
}
dialogMessage += "Do you want to continue?";
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString}";
dialog.SecondaryText = dialogMessage;
int response = dialog.Run();
dialog.Dispose();
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.None, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString}";
dialog.SecondaryText = "Installing firmware...";
if (response == (int)ResponseType.Yes)
{
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
Thread thread = new Thread(() =>
{
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
dialog.Run();
return false;
}));
try
{
_contentManager.InstallFirmware(filename);
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
dialog.Dispose();
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString}";
dialog.SecondaryText = $"System version {firmwareVersion.VersionString} successfully installed.";
Logger.Info?.Print(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
dialog.Run();
dialog.Dispose();
return false;
}));
}
catch (Exception ex)
{
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
dialog.Dispose();
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString} Failed.";
dialog.SecondaryText = $"An error occured while installing system version {firmwareVersion.VersionString}." +
" Please check logs for more info.";
Logger.Error?.Print(LogClass.Application, ex.Message);
dialog.Run();
dialog.Dispose();
return false;
}));
}
finally
{
RefreshFirmwareLabel();
}
});
thread.Name = "GUI.FirmwareInstallerThread";
thread.Start();
}
else
{
dialog.Dispose();
}
}
catch (Exception ex)
{
if (dialog != null)
{
dialog.Dispose();
}
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = "Parsing Firmware Failed.";
dialog.SecondaryText = "An error occured while parsing firmware. Please check the logs for more info.";
Logger.Error?.Print(LogClass.Application, ex.Message);
dialog.Run();
dialog.Dispose();
}
}
else
{
fileChooser.Dispose();
}
}
private void FullScreen_Toggled(object o, EventArgs args)
{
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
if (!fullScreenToggled)
{
Fullscreen();
ToggleExtraWidgets(false);
}
else
{
Unfullscreen();
ToggleExtraWidgets(true);
}
}
private void Settings_Pressed(object sender, EventArgs args)
{
SettingsWindow settingsWin = new SettingsWindow(_virtualFileSystem, _contentManager);
settingsWin.Show();
}
private void Update_Pressed(object sender, EventArgs args)
{
string ryuUpdater = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "RyuUpdater.exe");
try
{
Process.Start(new ProcessStartInfo(ryuUpdater, "/U") { UseShellExecute = true });
}
catch(System.ComponentModel.Win32Exception)
{
GtkDialog.CreateErrorDialog("Update canceled by user or updater was not found");
}
}
private void About_Pressed(object sender, EventArgs args)
{
AboutWindow aboutWin = new AboutWindow();
aboutWin.Show();
}
private void Fav_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FavColumn.Value = _favToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Icon_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.IconColumn.Value = _iconToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Title_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Developer_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.DevColumn.Value = _developerToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Version_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.VersionColumn.Value = _versionToggle.Active;
SaveConfig();
UpdateColumns();
}
private void TimePlayed_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn.Value = _timePlayedToggle.Active;
SaveConfig();
UpdateColumns();
}
private void LastPlayed_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn.Value = _lastPlayedToggle.Active;
SaveConfig();
UpdateColumns();
}
private void FileExt_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn.Value = _fileExtToggle.Active;
SaveConfig();
UpdateColumns();
}
private void FileSize_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn.Value = _fileSizeToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Path_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.PathColumn.Value = _pathToggle.Active;
SaveConfig();
UpdateColumns();
}
private void RefreshList_Pressed(object sender, ButtonReleaseEventArgs args)
{
UpdateGameTable();
}
private static int TimePlayedSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 5).ToString();
string bValue = model.GetValue(b, 5).ToString();
if (aValue.Length > 4 && aValue.Substring(aValue.Length - 4) == "mins")
{
aValue = (float.Parse(aValue.Substring(0, aValue.Length - 5)) * 60).ToString();
}
else if (aValue.Length > 3 && aValue.Substring(aValue.Length - 3) == "hrs")
{
aValue = (float.Parse(aValue.Substring(0, aValue.Length - 4)) * 3600).ToString();
}
else if (aValue.Length > 4 && aValue.Substring(aValue.Length - 4) == "days")
{
aValue = (float.Parse(aValue.Substring(0, aValue.Length - 5)) * 86400).ToString();
}
else
{
aValue = aValue.Substring(0, aValue.Length - 1);
}
if (bValue.Length > 4 && bValue.Substring(bValue.Length - 4) == "mins")
{
bValue = (float.Parse(bValue.Substring(0, bValue.Length - 5)) * 60).ToString();
}
else if (bValue.Length > 3 && bValue.Substring(bValue.Length - 3) == "hrs")
{
bValue = (float.Parse(bValue.Substring(0, bValue.Length - 4)) * 3600).ToString();
}
else if (bValue.Length > 4 && bValue.Substring(bValue.Length - 4) == "days")
{
bValue = (float.Parse(bValue.Substring(0, bValue.Length - 5)) * 86400).ToString();
}
else
{
bValue = bValue.Substring(0, bValue.Length - 1);
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
private static int LastPlayedSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 6).ToString();
string bValue = model.GetValue(b, 6).ToString();
if (aValue == "Never")
{
aValue = DateTime.UnixEpoch.ToString();
}
if (bValue == "Never")
{
bValue = DateTime.UnixEpoch.ToString();
}
return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
}
private static int FileSizeSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 8).ToString();
string bValue = model.GetValue(b, 8).ToString();
if (aValue.Substring(aValue.Length - 2) == "GB")
{
aValue = (float.Parse(aValue[0..^2]) * 1024).ToString();
}
else
{
aValue = aValue[0..^2];
}
if (bValue.Substring(bValue.Length - 2) == "GB")
{
bValue = (float.Parse(bValue[0..^2]) * 1024).ToString();
}
else
{
bValue = bValue[0..^2];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
}
}