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ryujinx-final/ARMeilleure/Memory/MemoryManagementWindows.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

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C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace ARMeilleure.Memory
{
static class MemoryManagementWindows
{
[Flags]
private enum AllocationType : uint
{
Commit = 0x1000,
Reserve = 0x2000,
Decommit = 0x4000,
Release = 0x8000,
Reset = 0x80000,
Physical = 0x400000,
TopDown = 0x100000,
WriteWatch = 0x200000,
LargePages = 0x20000000
}
[Flags]
private enum MemoryProtection : uint
{
NoAccess = 0x01,
ReadOnly = 0x02,
ReadWrite = 0x04,
WriteCopy = 0x08,
Execute = 0x10,
ExecuteRead = 0x20,
ExecuteReadWrite = 0x40,
ExecuteWriteCopy = 0x80,
GuardModifierflag = 0x100,
NoCacheModifierflag = 0x200,
WriteCombineModifierflag = 0x400
}
private enum WriteWatchFlags : uint
{
None = 0,
Reset = 1
}
[DllImport("kernel32.dll")]
private static extern IntPtr VirtualAlloc(
IntPtr lpAddress,
IntPtr dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect);
[DllImport("kernel32.dll")]
private static extern bool VirtualProtect(
IntPtr lpAddress,
IntPtr dwSize,
MemoryProtection flNewProtect,
out MemoryProtection lpflOldProtect);
[DllImport("kernel32.dll")]
private static extern bool VirtualFree(
IntPtr lpAddress,
IntPtr dwSize,
AllocationType dwFreeType);
[DllImport("kernel32.dll")]
private static extern int GetWriteWatch(
WriteWatchFlags dwFlags,
IntPtr lpBaseAddress,
IntPtr dwRegionSize,
IntPtr[] lpAddresses,
ref ulong lpdwCount,
out uint lpdwGranularity);
public static IntPtr Allocate(IntPtr size)
{
const AllocationType flags =
AllocationType.Reserve |
AllocationType.Commit;
IntPtr ptr = VirtualAlloc(IntPtr.Zero, size, flags, MemoryProtection.ReadWrite);
if (ptr == IntPtr.Zero)
{
throw new OutOfMemoryException();
}
return ptr;
}
public static IntPtr AllocateWriteTracked(IntPtr size)
{
const AllocationType flags =
AllocationType.Reserve |
AllocationType.Commit |
AllocationType.WriteWatch;
IntPtr ptr = VirtualAlloc(IntPtr.Zero, size, flags, MemoryProtection.ReadWrite);
if (ptr == IntPtr.Zero)
{
throw new OutOfMemoryException();
}
return ptr;
}
public static bool Reprotect(IntPtr address, IntPtr size, Memory.MemoryProtection protection)
{
MemoryProtection prot = GetProtection(protection);
return VirtualProtect(address, size, prot, out _);
}
private static MemoryProtection GetProtection(Memory.MemoryProtection protection)
{
switch (protection)
{
case Memory.MemoryProtection.None: return MemoryProtection.NoAccess;
case Memory.MemoryProtection.Read: return MemoryProtection.ReadOnly;
case Memory.MemoryProtection.ReadAndWrite: return MemoryProtection.ReadWrite;
case Memory.MemoryProtection.ReadAndExecute: return MemoryProtection.ExecuteRead;
case Memory.MemoryProtection.ReadWriteExecute: return MemoryProtection.ExecuteReadWrite;
case Memory.MemoryProtection.Execute: return MemoryProtection.Execute;
default: throw new ArgumentException($"Invalid permission \"{protection}\".");
}
}
public static bool Free(IntPtr address)
{
return VirtualFree(address, IntPtr.Zero, AllocationType.Release);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool GetModifiedPages(
IntPtr address,
IntPtr size,
IntPtr[] addresses,
out ulong count)
{
ulong pagesCount = (ulong)addresses.Length;
int result = GetWriteWatch(
WriteWatchFlags.Reset,
address,
size,
addresses,
ref pagesCount,
out uint granularity);
count = pagesCount;
return result == 0;
}
}
}