c532118d94
* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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.. | ||
Effects | ||
Helper | ||
Image | ||
Queries | ||
BackgroundContextWorker.cs | ||
Buffer.cs | ||
Constants.cs | ||
Debugger.cs | ||
DrawTextureEmulation.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
Handle.cs | ||
HwCapabilities.cs | ||
IOpenGLContext.cs | ||
OpenGLRenderer.cs | ||
PersistentBuffers.cs | ||
Pipeline.cs | ||
Program.cs | ||
ResourcePool.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Sync.cs | ||
VertexArray.cs | ||
Window.cs |