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ryujinx-final/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuStateFlags.cs
2020-12-02 00:13:27 +01:00

10 lines
165 B
C#

using System;
namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
{
[Flags]
enum GuestGpuStateFlags : byte
{
EarlyZForce = 1 << 0
}
}