468d8f841f
* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc |
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.. | ||
BlendState.cs | ||
BlendStateCommon.cs | ||
Boolean32.cs | ||
ClearColors.cs | ||
Condition.cs | ||
ConditionState.cs | ||
CopyBufferParams.cs | ||
CopyBufferSwizzle.cs | ||
CopyBufferTexture.cs | ||
CopyRegion.cs | ||
CopyTexture.cs | ||
CopyTextureControl.cs | ||
DepthBiasState.cs | ||
FaceState.cs | ||
GpuState.cs | ||
GpuStateTable.cs | ||
GpuVa.cs | ||
IndexBufferState.cs | ||
Inline2MemoryParams.cs | ||
MemoryLayout.cs | ||
MethodOffset.cs | ||
PoolState.cs | ||
PrimitiveRestartState.cs | ||
PrimitiveTopology.cs | ||
ReportCounterType.cs | ||
ReportMode.cs | ||
ReportState.cs | ||
ResetCounterType.cs | ||
RtColorMask.cs | ||
RtColorState.cs | ||
RtControl.cs | ||
RtDepthStencilState.cs | ||
RtFormat.cs | ||
SamplerIndex.cs | ||
ScissorState.cs | ||
ShaderState.cs | ||
ShaderType.cs | ||
Size3D.cs | ||
StencilBackMasks.cs | ||
StencilBackTestState.cs | ||
StencilTestState.cs | ||
UniformBufferState.cs | ||
VertexAttribState.cs | ||
VertexBufferDrawState.cs | ||
VertexBufferState.cs | ||
ViewportExtents.cs | ||
ViewportTransform.cs |