0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.GAL/Multithreading/Commands/DispatchComputeCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

22 lines
736 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
{
public CommandType CommandType => CommandType.DispatchCompute;
private int _groupsX;
private int _groupsY;
private int _groupsZ;
public void Set(int groupsX, int groupsY, int groupsZ)
{
_groupsX = groupsX;
_groupsY = groupsY;
_groupsZ = groupsZ;
}
public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
}
}
}