521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
330 lines
No EOL
8.9 KiB
C#
330 lines
No EOL
8.9 KiB
C#
using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using System;
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using System.Threading;
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using Stopwatch = System.Diagnostics.Stopwatch;
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namespace Ryujinx
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{
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public class GLScreen : GameWindow
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{
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const int TargetFPS = 60;
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private Switch Device;
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private IGalRenderer Renderer;
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private KeyboardState? Keyboard = null;
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private MouseState? Mouse = null;
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private Thread RenderThread;
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private bool ResizeEvent;
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private bool TitleEvent;
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private string NewTitle;
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public GLScreen(Switch Device, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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this.Device = Device;
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this.Renderer = Renderer;
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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}
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private void RenderLoop()
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{
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MakeCurrent();
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Stopwatch Chrono = new Stopwatch();
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Chrono.Start();
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long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
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long Ticks = 0;
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while (Exists && !IsExiting)
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{
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if (Device.WaitFifo())
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{
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Device.ProcessFrame();
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}
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Renderer.RunActions();
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if (ResizeEvent)
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{
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ResizeEvent = false;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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}
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Ticks += Chrono.ElapsedTicks;
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Chrono.Restart();
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if (Ticks >= TicksPerFrame)
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{
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RenderFrame();
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//Queue max. 1 vsync
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Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
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}
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}
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}
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public void MainLoop()
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{
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VSync = VSyncMode.Off;
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Visible = true;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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Context.MakeCurrent(null);
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//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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RenderThread = new Thread(RenderLoop);
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RenderThread.Start();
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while (Exists && !IsExiting)
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{
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ProcessEvents();
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if (!IsExiting)
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{
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UpdateFrame();
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if (TitleEvent)
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{
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TitleEvent = false;
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Title = NewTitle;
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}
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}
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//Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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private new void UpdateFrame()
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{
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HidControllerButtons CurrentButton = 0;
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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//Keyboard Input
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if (Keyboard.HasValue)
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{
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KeyboardState Keyboard = this.Keyboard.Value;
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CurrentButton = Config.JoyConKeyboard.GetButtons(Keyboard);
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(LeftJoystickDX, LeftJoystickDY) = Config.JoyConKeyboard.GetLeftStick(Keyboard);
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(RightJoystickDX, RightJoystickDY) = Config.JoyConKeyboard.GetRightStick(Keyboard);
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}
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//Controller Input
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CurrentButton |= Config.JoyConController.GetButtons();
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//Keyboard has priority stick-wise
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if (LeftJoystickDX == 0 && LeftJoystickDY == 0)
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{
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(LeftJoystickDX, LeftJoystickDY) = Config.JoyConController.GetLeftStick();
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}
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if (RightJoystickDX == 0 && RightJoystickDY == 0)
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{
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(RightJoystickDX, RightJoystickDY) = Config.JoyConController.GetRightStick();
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}
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LeftJoystick = new HidJoystickPosition
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{
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DX = LeftJoystickDX,
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DY = LeftJoystickDY
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};
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RightJoystick = new HidJoystickPosition
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{
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DX = RightJoystickDX,
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DY = RightJoystickDY
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};
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bool HasTouch = false;
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//Get screen touch position from left mouse click
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//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
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{
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MouseState Mouse = this.Mouse.Value;
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int ScrnWidth = Width;
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int ScrnHeight = Height;
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if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
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{
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ScrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
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}
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else
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{
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ScrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
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}
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int StartX = (Width - ScrnWidth) >> 1;
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int StartY = (Height - ScrnHeight) >> 1;
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int EndX = StartX + ScrnWidth;
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int EndY = StartY + ScrnHeight;
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if (Mouse.X >= StartX &&
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Mouse.Y >= StartY &&
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Mouse.X < EndX &&
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Mouse.Y < EndY)
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{
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int ScrnMouseX = Mouse.X - StartX;
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int ScrnMouseY = Mouse.Y - StartY;
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int MX = (ScrnMouseX * TouchScreenWidth) / ScrnWidth;
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int MY = (ScrnMouseY * TouchScreenHeight) / ScrnHeight;
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HidTouchPoint CurrentPoint = new HidTouchPoint
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{
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X = MX,
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Y = MY,
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//Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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HasTouch = true;
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Device.Hid.SetTouchPoints(CurrentPoint);
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}
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}
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if (!HasTouch)
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{
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Device.Hid.SetTouchPoints();
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}
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Device.Hid.SetJoyconButton(
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HidControllerId.CONTROLLER_HANDHELD,
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HidControllerLayouts.Handheld_Joined,
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CurrentButton,
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LeftJoystick,
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RightJoystick);
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Device.Hid.SetJoyconButton(
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HidControllerId.CONTROLLER_HANDHELD,
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HidControllerLayouts.Main,
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CurrentButton,
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LeftJoystick,
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RightJoystick);
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}
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private new void RenderFrame()
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{
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Renderer.FrameBuffer.Render();
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Device.Statistics.RecordSystemFrameTime();
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double HostFps = Device.Statistics.GetSystemFrameRate();
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double GameFps = Device.Statistics.GetGameFrameRate();
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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TitleEvent = true;
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SwapBuffers();
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Device.System.SignalVsync();
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}
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protected override void OnUnload(EventArgs e)
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{
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RenderThread.Join();
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base.OnUnload(e);
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}
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protected override void OnResize(EventArgs e)
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{
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ResizeEvent = true;
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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bool ToggleFullscreen = e.Key == Key.F11 ||
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(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
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if (WindowState == WindowState.Fullscreen)
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{
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if (e.Key == Key.Escape || ToggleFullscreen)
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{
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WindowState = WindowState.Normal;
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}
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}
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else
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{
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if (e.Key == Key.Escape)
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{
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Exit();
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}
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if (ToggleFullscreen)
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{
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WindowState = WindowState.Fullscreen;
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}
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}
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Keyboard = e.Keyboard;
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}
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protected override void OnKeyUp(KeyboardKeyEventArgs e)
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{
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Keyboard = e.Keyboard;
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}
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protected override void OnMouseDown(MouseButtonEventArgs e)
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{
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Mouse = e.Mouse;
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}
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protected override void OnMouseUp(MouseButtonEventArgs e)
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{
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Mouse = e.Mouse;
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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Mouse = e.Mouse;
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}
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}
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} |